Adrian Hon

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description: British entrepreneur, author, game designer

5 results

pages: 371 words: 107,141

You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All
by Adrian Hon
Published 14 Sep 2022

Tap here to learn more. Credit: Joshua Fray ADRIAN HON IS THE CEO AND founder of independent games developer Six to Start. He is the cocreator of Zombies, Run!, an immersive running game with over nine million players, and his work has been exhibited at MOMA and the Design Museum. Adrian previously studied neuroscience at the University of Cambridge, the University of Oxford, and the University of California at San Diego. He is the author of A History of the Future in 100 Objects and has written about technology for the Telegraph. He lives in Edinburgh, UK. Also by Adrian Hon A History of the Future in 100 Objects NOTES CHAPTER ONE: THE RISE OF GAMIFICATION 1.

Copyright © 2022 by Adrian Hon Cover design by Ann Kirchner Cover image © Irina Strelnikova / Shutterstock.com Cover copyright © 2022 by Hachette Book Group, Inc. Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture. The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact permissions@hbgusa.com.

To find out more, go to www.hachettespeakersbureau.com or call (866) 376-6591. The publisher is not responsible for websites (or their content) that are not owned by the publisher. Library of Congress Cataloging-in-Publication Data Names: Hon, Adrian, author. Title: You’ve been played : how corporations, governments, and schools use games to control us all / Adrian Hon. Description: New York : Basic Books, [2022] | Includes bibliographical references and index. | Identifiers: LCCN 2021059463 | ISBN 9781541600171 (hardcover) | ISBN 9781541600195 (epub) Subjects: LCSH: Social control. | Social engineering. | Control (Psychology) | Gamification. Classification: LCC HM661 .H66 2022 | DDC 303.3/3—dc23/eng/20220228 LC record available at https://lccn.loc.gov/2021059463 ISBNs: 9781541600171 (hardcover), 9781541600195 (ebook) E3-20220725-JV-NF-ORI CONTENTS Cover Title Page Copyright INTRODUCTION Chapter One: THE RISE OF GAMIFICATION Chapter Two: LEVEL UP YOUR LIFE Chapter Three: GRIND AND PUNISHMENT Chapter Four: DOING IT WELL Chapter Five: THE GAMIFICATION OF GAMES Chapter Six: THE MAGNIFICENT BRIBE Chapter Seven: “I’VE DONE MY RESEARCH” Chapter Eight: THE WORLD AS GAME Chapter Nine: THE TREASURY OF MERIT Chapter Ten: ESCAPING SOFTLOCK Acknowledgements Discover More About the Author Also by Adrian Hon Notes Explore book giveaways, sneak peeks, deals, and more.

pages: 340 words: 101,675

A New History of the Future in 100 Objects: A Fiction
by Adrian Hon
Published 5 Oct 2020

A NEW HISTORY OF THE FUTURE IN 100 OBJECTS A Fiction Adrian Hon The MIT Press Cambridge, Massachusetts London, England © 2020 Adrian Hon All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously. Library of Congress Cataloging-in-Publication Data Names: Hon, Adrian, author.

Library of Congress Cataloging-in-Publication Data Names: Hon, Adrian, author. Title: A new history of the future in 100 objects : a fiction / Adrian Hon. Other titles: A new history of the future in one hundred objects Description: Cambridge, Massachusetts : The MIT Press, [2020] Identifiers: LCCN 2019059150 | ISBN 9780262539371 (paperback) Subjects: LCSH: Speculative fiction. Classification: LCC PR6108.O535 N49 2020 | DDC 823/.92—dc23 LC record available at https://lccn.loc.gov/2019059150 d_r0 CONTENTS ACKNOWLEDGMENTS INTRODUCTION 1.  ANKLE SURVEILLANCE MONITORS 2.  SPEEKY 3.  THE GUIDE 4.  THE BRAID COLLECTIVE 5.  

pages: 198 words: 59,351

The Internet Is Not What You Think It Is: A History, a Philosophy, a Warning
by Justin E. H. Smith
Published 22 Mar 2022

Either way, we are in uncharted territory, far outside the realm of traditional praise and blame, as now the normative evaluation of human action cannot proceed without “running it through the machines,” without reference to the behavior of artificial systems that are themselves insusceptible to praise and blame. This transformation is shaping the way we understand not only interpersonal relationships, but also political movements. According to the video-game designer Adrian Hon, the QAnon conspiracy theory, whose supporters became a vigorous and multitudinous force backing Donald Trump in the later phase of his presidency, might best be understood as an “ARG” or “alternate reality game.”34 Such a game is not played on a console; instead its strategies and prizes are spread across the internet, built into apps, inserted into newspaper advertisements and even into real-world interpersonal relations.

pages: 266 words: 67,272

Fun Inc.
by Tom Chatfield
Published 13 Dec 2011

One of the greatest pleasures of writing about the games industry has been the sheer goodwill and passion I’ve encountered amongst those working in and around it, and their willingness to explain themselves for hours to – or to swap emails and Skype calls with – a persistent stranger with a Dictaphone and a coffee habit. A thousand thanks and more to those inside, around and interested in all matters fun-related, including: Naomi Alderman, Richard Bartle, Adam ‘Mogwai’ Brouwer, Michael Bywater, Peter Bazalgette, Edward Castronova, Jenova Chen, Timothy Crosby, Julian Dibbell, Jim Greer, Dawn Hallybone, Adrian Hon, Rupert Humphries, Raph Koster, Liz & Ville Lehtonen, Sam Leith, Simon Levene, Jason ‘Jagarr’ & Kim ‘Lambytoes’ Long, Nicholas Lovell, Adam Martin, Jon ‘Magicmoocow’ Matheson (aka Baxie), Graham McAllister, Craig McKechnie & the Hooligans, Philip Oliver, Tim Phillips, Rhianna Pratchett, Michael Rawlinson, Derek Robertson, Kristian Segerstråle, Suzanne Seggerman, Michael Smith, Linda Snow, Justin Villiers, Peter Watts, David Wortley, Nick Yee, Riccardo Zacconi … Plus numberless, nameless others who have found themselves cornered by me at parties and in cafés and compelled to talk about games.

pages: 363 words: 105,689

The Power
by Naomi Alderman
Published 9 Oct 2017

Thanks to readers and commenters who gave me courage and confidence: especially Gillian Stern, Bim Adewunmi, Andrea Phillips and Sarah Perry. Thanks for masculinity chat to Bill Thompson, Ekow Eshun, Mark Brown, Dr Benjamin Ellis, Alex Macmillan, Marsh Davies. Thanks for early discussions to Seb Emina and to Adrian Hon, who knows the future like I used to know God: as immanent and shining. Thanks to Peter Watts for walking me through the marine biology and helping me work out where to put electro-plaques in the human body. And thanks to the BBC Science Unit, and in particular Deborah Cohen, Al Mansfield and Anna Buckley, for allowing me to pursue my curiosity about the electric eel to a fuller extent than I could ever have hoped.