Oculus Rift

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description: virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms

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The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality

by Blake J. Harris  · 19 Feb 2019  · 561pp  · 163,916 words

set Ready Player One in the year 2045—over three decades into the future. But when Palmer and Brendan Iribe demoed their prototype of the Oculus Rift for me for the first time in their tiny offices in Irvine, it immediately became clear to me that virtual reality was coming far sooner

now it is time to put it in your hands.18 Given the small size of the VR community, Luckey’s reason for selling these Oculus Rift kits was hardly financial. There was just no way to strike it rich in such a niche market. But that was okay with him. And

show off a unique strength in VR. There was Sony’s HMZ-T1 (which had the best resolution), eMagin’s Z800 (low-latency) and the Oculus Rift (wide field of view). But before giving his first demo, Carmack realized that, ultimately, all he’d want to do is hustle visitors through the

—playfully, skeptically, lovingly. “You gotta see this,” Iribe said, pulling out his phone and playing a video of John Carmack demoing a prototype of the Oculus Rift at E3. Castle was impressed. It was cool, very cool. But what wowed him most was that in the fourteen years they had known each

what made this proposition even more difficult for Mitchell and Iribe was that unlike most disruptive innovations—be it a car, television, or smartphone—the Oculus Rift wasn’t an immediate upgrade over something similar that had come before. There was no horse and carriage to point to and say: Wouldn’t

somewhere out there, there was something that I could buy. And the reality is there’s nothing. I set out to change that with the Oculus Rift.” There was no word-for-word script that Luckey was given to follow, but Mitchell and Bates had plotted out a list of beats they

needing to abandon that when, hours later, the folks at Valve sent over a video. “I got to meet Palmer Luckey and try out the Oculus Rift,” Michael Abrash said, speaking to the camera. “And I have to say it was a very exciting moment. It could be the beginning of a

McKinney, Texas—Paul Bettner was feeling inspired as he emailed his wife: FROM: Paul Bettner TO: Katy Bettner SUBJECT: The future of virtual reality The Oculus Rift guys (the team that Carmack has been working with) have FINALLY announced their kickstarter!! Their top backer level is $5k, and includes a trip to

Vlatko had complained to a contact at Sony PlayStation about how Carmack was wasting his time on “VR support for Doom 3 and the (stupid) Oculus Rift.” “THAT’S CRAZY!” DYCUS DECLARED. Luckey shrugged, dabbing a tiny screw with isopropyl alcohol. “You’re crazy!” Dycus chided. “Eh, maybe,” Luckey replied. “But do

at the trailer where they were working. And there, finally, he was able to demo the Rift for Josh Topolsky. “CAN WE TALK ABOUT THE OCULUS RIFT?” TOPOLSKY ASKED A FEW HOURS later on The Vergecast, his outlet’s flagship show. “It’s a virtual reality headset—it’s VR goggles—and

already interviewed Luckey before, he took the opportunity to chat with Mitchell. “It’s your boy here, HipHopGamer. I’m with Nate. It’s the Oculus Rift. Shut up, listen . . .” Looking on, Chen’s heart pumped with pride. He and his boys had done real good this week and they were only

the team suddenly feeling sunny again; sunnier, in fact, than they’d ever felt before. “TAKE THESE,” JOSH TOPOLSKY SAID, PASSING A PROTOTYPE OF THE OCULUS Rift to the beloved host of NBC’s Late Night with Jimmy Fallon on January 31. Fallon’s eyes lit up. “This is the . . . everyone’s

people already owned, or had access to, a computer sophisticated enough to run iTunes, but even that distinction was somewhat moot. “So this is the Oculus Rift,” Topolsky told Fallon, as the late-night host slipped the headset onto his face. And as the moment of truth approached—so much to gain

share this moment with him, to share the good and the bad as they always have. The roboticists awaited Jimmy Fallon’s reaction to the Oculus Rift. JIMMY FALLON (blown away) Whaaaaaaat is going on?! The roboticists glanced at each other, beaming. There was much they wanted to say to each other

to make clear that while we’re still a ways away from perfect VR, “good VR” is finally here now—in the form of the Oculus Rift development kit—and that the Rift had a good shot of breaking through for a handful of reasons: it’s lightweight, it’s ergonomic, it

. Which, as Luckey and Patel would write out in a roadmap over the next few days, would introduce a “significant new feature set to the Oculus Rift platform.” Including: 1920 x 1080 pixel resolution display for higher fidelity image quality Stereo cameras for positional tracking and real-world video pass-through Field

as if a reward for his gumption, Gallizzi’s Skyrim mod started blowing up online. An article on Kotaku (“Here’s Skyrim Running on the Oculus Rift VR Headset”) led to parroted pieces on IGN, Polygon, GameSpot, and dozens more. But for a true believer like Gallizzi, all that press—while humbling

of something special. And nowhere was this feeling summed up better than on the Kickstarter page for Cloudhead Games’ upcoming puzzle/adventure game: CALLING ALL OCULUS RIFT DEVELOPERS! We see all of you as brothers-in-arms, brave pioneers of the new frontier! We want you involved, traveling with us on this

find creative solutions. We want you to learn from our trials and tribulations so that you can turn around and create amazing content for the Oculus Rift. The camaraderie and creativity of the dev community inspired GOROman. It made him even more eager to share and revise the pet project he’d

VERY excited.” It was a gesture that Mitchell appreciated (almost as much as he appreciated this reply from someone in the Netherlands: “If it’s Oculus Rift, I’ll pee myself”). After arriving in Iceland, Mitchell met up with Chen at their hotel. Both were jet-lagged, undercaffeinated, and generally unsure about

of game execs, developers, and reporters on hand. Over the next twenty-four hours, stories like “Oculus: Motion-Sickness Is Solved” (IGN) and “CEO Promises Oculus Rift Won’t Make You Sick” (Forbes) would spread throughout the tech community. This was great, exactly what Iribe had hoped would happen, but even better

your mouth? Over/under on how much longer it takes Facebook to fully become Skynet? By gamers for gamers, huh? thanx for the fake hope: Oculus Rift 2012-2014 RIP #Betrayed #GiantZuckingSound #backstrokingbillionares #FuckYou “People still angry?” LaValle asked later that day, running into Luckey by the elevators. “Oh yeah,” Luckey said

is,” Rigopulos said, “I really think it’s virtual reality.” Wait, Chen thought. That stupid thing you put on your face? “Have you tried the Oculus Rift?” Chen had heard of Oculus before, but he’d never tried the Rift. And though he had trouble imaging that virtual reality was going to

in Boston and gave the young inventor a briefcase. Inside that briefcase, he claimed, were $10,000 cash and blueprints for what would become the Oculus Rift. When pressed on this claim, Wallace eventually explained that the briefcase was a metaphor; in which the $10,000 represented money he had spent “going

experience for the consumer” and then introduced HTC’s first-generation consumer VR product: the HTC Vive. In contrast to the “seated experience” that the Oculus Rift would offer, the HTC Vive promised a “room scale experience”—allowing users to move freely around an environment of up to 15 x 15 feet

think that he’d do work for Oculus. But there was a reason Luckey had some hope: since August 2013—when Sakurai publicly stated that “Oculus Rift VR goggles . . . [will] be a hit in the near future”3—he had repeatedly expressed strong interest in virtual reality; in part, because VR technology

A RED HAWAIIAN SHIRT, PALMER Luckey flew up to Alaska and—freezing his ass off—planned to personally deliver an Oculus Rift to a customer named Ross Martin. “This is the very first Oculus Rift,” Luckey explained to someone recording. “It’s signed by myself, Michael Antonov, Brendan, and Nate. So we are going

Patel. But in the end, they were outvoted, and Oculus wound up chancing it with a combination of #1 and #3. ON MARCH 28, THE OCULUS RIFT LAUNCHED TO NEAR-UNANIMOUSLY PRAISE from the press. But despite splashy headlines like “This shit is legit” (Gizmodo1) and golden pull-quotes like “this is

“release.’ That’s a botched launch.”6 Hours later, Cannata’s two-month delay was put to shame when games journalist Patrick Klepek tweeted “The Oculus Rift that I pre-ordered has been bumped from shipping in April to June.”7 Unsurprisingly, frustrations about the delays were exacerbated by the relative silence

what he’d be forced to do instead. MEANWHILE, THE BAD PRESS CONTINUED TO MOUNT. AT 6:32 A.M.—WITH THE headline “How your Oculus Rift is secretly funding Donald Trump’s racist meme wars”—Ars Technica informed its readers that “the stream of racist, sexist, and economically illiterate memes appearing

in support of Donald Trump . . . is being bankrolled in part by the 24-year-old inventor of Oculus Rift.” At 6:47 AM, Motherboard boldly asked “What Does Alt-Right Patron Palmer Luckey Believe?” And at 6:59 a.m., Mashable reported that Luckey

my second piece that I want to talk about is Designing for Everybody. One of the greatest challenges of my career has been launching the Oculus Rift. We had to build one device that fits the 5th percentile female (in size) to the 95th percentile male. It’s a huge difference. And

County Register, December 2, 2012. 16.Luckey, Palmer. “Truly Immersive (AKA ‘Holy Crap This Is Real’) VR simulation” MTBS3D, September 25, 2011 17.Luckey, Palmer. “Oculus “Rift”: An Open-Source HMD for Kickstarter.” MTBS3D, April 15, 2012. 18.Luckey, Palmer. “First Post on Oculus!” Oculusvr.com, April 14, 2012. CHAPTER 2 1

, 2011. 8.Tone. “LEEP on the Cheap.” VR-TIFACTS, March 23, 2011. 9.Luckey, Palmer. “Oculus “Rift”: An open-source HMD for Kickstarter.” MTBS3D, April 15, 2012. CHAPTER 3 1.Carmack, John. “A Day with an Oculus Rift.” MTBS3D, May 17, 2012. 2.JamesB. “Why John Carmack’s Rocket-Powered Goggles Won E3.” PC

(Was) QuakeCon.” Destructoid. August 10, 2011. 4.Luckey, Palmer, and Nate Mitchell. “Oculus Rift: Step into the Game.” Kickstarter, August 1, 2012. 5.Sheridan, Conor. “VR Headset Oculus Rift Kickstarter Successful on First Day.” GameSpot, August 1, 2012. 6.Orland, Kyle. “Oculus Rift Head-Mounted Display Finds Funding from Developers.” Ars Technica, August 1, 2012. 7

.“Oculus Rift Virtual Reality Headset Gets Kickstarter Cash.” BBC, August 1, 2012. CHAPTER 12 1

Stock for Newtoy, IPO Filing Shows.” AdWeek, July 1, 2011. CHAPTER 13 1.Gaudiosi, John. “Meteor Entertainment Exec Mark Long Explains the Virtual Reality of Oculus Rift and HAWKEN.” Forbes, August 27, 2012. CHAPTER 14 1.Patel, Nirav. “The Adjacent Reality Open Source Wireless Head/Hand Tracker.” MTBS3D, July 19, 2012. 2

.” CBS News, May 21, 2012. 7.LaValle, Steve. Planning Algorithms. Cambridge: Cambridge University Press, 2006. 8.Luckey, Palmer. “I Am Palmer Luckey, Designer of the Oculus Rift—AMA!” Reddit, August 28, 2012. CHAPTER 16 1.Poon, Timothy and Brian Crecente. “Oculus Lawsuit Testimony Details ZeniMax’s Negotiations with VR Company.” Polygon, January

School and Charities.” Daily Trojan, April 18, 2012. 5.Peterson, Steve. “Former Activision SVP joins Oculus VR.” GamesIndustry.Biz. January 23, 2013. 6.Ingraham, Nathan. “Oculus Rift: Deep Inside the Immersive, Disorienting Virtual Reality Gaming Experience.” The Verge, January 7, 2013. 7.Topolsky, Josh. “Exclusive: Valve Said to Be Working On ‘Steam

31, 2015 2.Gantaya, Anoop. “Sakurai Works on Mushi King.” IGN, December 15, 2005. 3.My Nintendo News Admin. “Super Smash Bros Creator Really Likes Oculus Rift.” My Nintendo News, August 29, 2013. 4.Nakamura, Toshi. “Smash Bros. Creator Wants to Drive a Transparent Car.” Kotaku (Australia). May 16, 2014. 5.Henry

for pre-orders at $99.” Oculus Blog. November 10, 2015. CHAPTER 40 1.Aguilar, Mario. “Oculus Rift Review: This Shit Is Legit.” Gizmodo, March 28, 2016. 2.Rubin, Peter. “Review: Oculus Rift.” WIRED, March 28, 2016. 3.Robertson, Adi. “Oculus Rift Review.” The Verge, March 28, 2016. 4.Halfacree, Gareth. “Total Recall’s suit against Oculus

VR, Luckey dismissed.” Bit-tech, March 13, 2017. 5.King, Hope. “Oculus Rift totally messed up its launch.” CNN, April 12, 2016. 6.Cannata, Jeff (@jeffcannata). “Order processed 12 mins after Oculus went on sale. My new estimated

ship date: 5/16-5/26 . . .” Twitter. April 11, 2016. 7.Klepek, Patrick. “The Oculus Rift that I pre-ordered has been bumped from shipping in April to June.” Twitter. April 11, 2016. 8.Kuchera, Ben. “Rift shipments delayed for months

I Be Fired for My Political Beliefs or Activities in California?” Hunter Pyle Law. August 30, 2018. 7.Menegus, Bryan. “Palmer Luckey, Millionaire Founder of Oculus Rift, Loves Donald Trump and Dates a Gamergater.” Gizmodo, September 23, 2016. 8.Cutler, Kim-Mai (@kimmaicutler). “@PalmerLuckey’s girlfriend.” Twitter. September 22, 2016, 8:11

5, 2017. 2.Zuckerberg, Mark. Opening Keynote at “Oculus Connect 3” Conference, Oculus, October 5, 2017. 3.Mendelsohn, Tom. “Oculus Rift Inventor Palmer Luckey Is Funding Trump’s Racist Meme Machine: How Your Oculus Rift Is Secretly Funding Donald Trump’s Racist Meme Wars.” Ars Technica, September 23, 2016. 4.Wong, Julia Carrie. “Who

Facebook: The Inside Story

by Steven Levy  · 25 Feb 2020  · 706pp  · 202,591 words

much about. Oculus had a chicken-and-egg problem. Ideally there would be a wide library of great software that ran on its flagship product, Oculus Rift. But it was expensive: the $500 price tag did not include the supercharged computer required to run the software, which brought the total to $1

The Long History of the Future: Why Tomorrow's Technology Still Isn't Here

by Nicole Kobie  · 3 Jul 2024  · 348pp  · 119,358 words

than the cost of a smartphone. The first time I used Glass, I panicked that I broke it. The first time I used a prototype Oculus Rift, I felt ill.2 Such woes are why AR smart glasses and VR headsets remain niche toys rather than mainstream devices, and why the user

bit longer to solve.) In 2010, he unveiled the very first prototype to a VR forum. PR1, as he dubbed it before renaming it the Oculus Rift, lacked 3D and was excessively heavy, but the large display offered a 90-degree field of vision, well above rival headsets. He kept at it

Vive and Sony’s PlayStation VR a year later. VR headsets had arrived. For the most part, these headsets worked in similar ways to the Oculus Rift. They each had a small display, like a miniature of the monitor on your desk, that you view through stereoscopic lenses, which distort the view

Left US Soldiers with Nausea, Headaches in Test.’ Bloomberg, October 13, 2022. https://biturl.top/zQ7Bby Chafkin, Max. ‘Why Facebook’s $2 Billion Bet on Oculus Rift Might One Day Connect Everyone on Earth.’ Vanity Fair, October 2015. https://biturl.top/ZV7viu Chen, Brian X. ‘A First Try of Apple’s $3

secret VR experiments of the 1980s.’ Kill Screen. https://biturl.top/aMvENz Kahn, Jennifer. ‘The Visionary.’ New Yorker, July 4, 2011. https://biturl.top/aeEfEz ‘Oculus Rift: Step into the game.’ Kickstarter. https://biturl.top/fy6rai Accessed July 29, 2023. Lanier, Jaron. Dawn of the New Everything: A Journey Through Virtual Reality

Invested Millions of Dollars in a Very Eccentric Man.’ New York Magazine, October 21, 2014. https://biturl.top/FRnY32 Rubin, Peter. ‘The Inside Story of Oculus Rift and How Virtual Reality Became Reality.’ WIRED, May 20, 2014. https://biturl.top/veaMFb Russon, Charles. ‘“It changed the world”: 50 years on, the story

Microsoft HoloLens here motion sickness here, here, here, here, here, here, here NASA here, here, here, here Nintendo and Virtual Boy here Palmer Luckey and Oculus Rift headsets here, here, here, here PTSD treatment here Rony Abovitz and Magic Leap here Samsung Gear VR here, here Sebastian Thrun here Sega VR here

, Allen here, here Ng, Andrew here Nilsson, Nils here Nintendo here Virtual Boy here Normann, Richard here, here Nvidia here Ocado Technologies here Oculus Rift AR smart glasses here Oculus Rift VR headsets here, here O’Hagan, John here, here O’Kane, Josh here, here Okhitovich, Mikhail here Olson, Karl here, here Open Bionics

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

by Jeremy Bailenson  · 30 Jan 2018  · 302pp  · 90,215 words

Mark Bolas, had already reignited interest in VR among techies and gamers a few years earlier by making a lightweight and effective HMD prototype, the Oculus Rift, jury-rigged with smartphone screens and some clever programming. “I’ve seen a handful of technology demos in my life that made me feel like

Dixon, an investor at the influential Silicon Valley venture capital firm Andreesen-Horowitz. “Apple II, the Macintosh, Netscape, Google, the iPhone, and—most recently—the Oculus Rift.”1 While the performance of this new consumer VR equipment was not quite as good as that of the state-of-the-art hardware in

required to run them), aimed at hard-core tech enthusiasts and videogamers, were just starting to be released. The HTC Vive and the long-awaited Oculus Rift are leading this charge. Unlike the more passive VR systems enabled by Cardboard and Gear, these higher-end systems are more immersive and are closer

best. My 91-year-old grandfather summed up the challenge well. After years of working with VR, I finally convinced him to put on the Oculus Rift and do a few demos. After a few minutes, only moderately impressed, he took it off, shrugged, and said, “What am I supposed to do

state-of-the-art HMD, the one that cost more than some luxury cars, had been replaced by developer models of consumer HMDs like the Oculus Rift and the Vive. These were smaller and lighter, worked just as well, and cost 1/100 of what we had been using. Now hundreds of

, 204 head mounted displays (HMDs), 1–5, 9–10, 19, 34 360 video and, 31 consumer, 29 cost of, 28 costs of manufacturing, 7–8 Oculus Rift, 7–8 strangeness of, 10 uncomfortableness of, 250 health insurance companies, 173 High Fidelity, 186–88, 195–96 hippocampus, 54, 55, 56, 57 HITLab, University

–84, 189–201, 240–41, 244 Northwestern University, 123 Nosferatu, 215 ocean acidification, 126–30, 222–23, 235, 236 Oculus, 223 Oculus developer kits, 186 Oculus Rift, 7, 9, 12, 29, 247 Oculus VR, 7–8, 175, 180, 218–19 one-reelers, 216 opioids, 151–53, 155–56 optic flow, 254–55

Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked

by Adam L. Alter  · 15 Feb 2017  · 331pp  · 96,989 words

tool for gaming, but that changed when Facebook acquired Oculus VR for $2 billion in 2014. Facebook’s Mark Zuckerberg had big ideas for the Oculus Rift that went far beyond games. “This is just the start,” Zuckerberg said. “After games, we’re going to make Oculus a platform for many other

, a producer of one of the VR documentaries. But the Google Cardboard pales next to the Oculus Rift. According to Palmer Luckey, founder of Oculus VR, “Google Cardboard is muddy water compared with the fancy wine of Oculus Rift.” Of course, for the moment, Google Cardboard has the advantage of costing around $10 online

, while the Oculus Rift sells for $599. Despite the promise of VR, it also poses great risks. Jeremy Bailenson, a

professor of communication at Stanford’s Virtual Reality Interaction Lab, worries that the Oculus Rift will damage how people interact with the world. “Am I terrified of the world where anyone can create really horrible experiences? Yes, it does worry

Time: John Patrick Pullen, “I Finally Tried Virtual Reality and It Brought Me to Tears,” Time, January 8, 2016, www.time.com/4172998/virtual-reality-oculus-rift-htc-vive-ces/. CHAPTER 1: THE RISE OF BEHAVIORAL ADDICTION On the Moment: The Moment website: inthemoment.io/; Holesh’s blog: inthemoment.io/blog. Other

-muddy-water/; Stuart Dredge, “Three Really Real Questions about the Future of Virtual Reality,” Guardian, www.theguardian.com/technology/2016/jan/07/virtual-reality-future-oculus-rift-vr. In a podcast: The Bill Simmons Podcast, “Ep. 95: Billionaire Investor Chris Sacca,” The Ringer, April 28, 2016, soundcloud.com/the-bill-simmons-podcast

The Future Is Faster Than You Think: How Converging Technologies Are Transforming Business, Industries, and Our Lives

by Peter H. Diamandis and Steven Kotler  · 28 Jan 2020  · 501pp  · 114,888 words

opened for business. Startups started starting up. And being acquired. In 2012, Facebook made waves when they spent $2 billion to acquire the VR company Oculus Rift. By 2015, Venture Beat reported that a market which typically saw only ten new entrants a year, suddenly had 234. The year 2017 was a

blind eye, while reward-based programs have given us everything from difficult to fund ocean cleanup technologies to pie-in-the-sky breakthroughs such as Oculus Rift. By democratizing access to capital, crowdfunding allows anyone, anywhere, with a good idea and access to a smartphone, to seek the cash they need to

every drug, gives people temporary pleasure and, ultimately, causes people to become psychiatrically ill,” psychiatrist Keith Ablow recently explained in an article for Fox News. “Oculus Rift will make matters worse.” Yet dopamine is merely one of the brain’s major reward chemicals. There’s also norepinephrine, endorphins, serotonin, anandamide, and oxytocin

-look-back-to-the-future. See also: “A Whole New Universe,” New York, August 6, 1990, p. 32. $2 billion to acquire the VR company Oculus Rift: “Facebook to Acquire Oculus,” March 25, 2015.Facebook Newsroom, See: https://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/. By 2015, Venture Beat

Novartis, 175 Nuro, 107 nutrient sensing, 171 O3B satellite network, 40 Obama, Barack, 62, 122 Oceanix City, 200 oceans, biodiversity crisis in, 223–24, 225 Oculus Rift, 51 O’Hagan, Ellie Mae, 242 OLEDS (organic light emitting diodes), 139 Omni Processor, 214 Onebillion, 146 O’Neill, Gerard K., 250, 251 One Laptop

Places of the Heart: The Psychogeography of Everyday Life

by Colin Ellard  · 14 May 2015  · 313pp  · 92,053 words

, put together an ingenious set of inexpensive components, along with a healthy amount of duct tape, to produce a prototype of a headset, called the Oculus Rift, that seems destined to outstrip the capabilities of many much more expensive headsets, including the $30,000 models that I use in my laboratory. After

of virtual reality immersion, Luckey sold the company that produces the Rift to Facebook for an amount in excess of $2 billion.9 If the Oculus Rift lives up to the hype, and early users insist that it will, it will place into the hands of ordinary consumers the tools to immerse

be presented with an environment that is completely adapted to that viewer’s history, tastes, and interests. Earlier, I mentioned that Facebook had purchased the Oculus Rift company for a price in the billions of dollars. Though we might like to think of Facebook as an application that is designed for us

your recent interests, as measured using online snooping of one kind or another. Regardless of the particulars of what Facebook intends to do with the Oculus Rift partnership, it is hard to believe that for the amount of money that has changed hands in the transaction, there is not a strong intention

Behavior (2012, Volume 46, Pages 507–529). 9An entertaining and informative description of the Palmer Luckey story by Taylor Clark titled “How Palmer Luckey Created Oculus Rift” can be found in the issue of Smithsonian Magazine (November, 2014). Available at: http://www.smithsonianmag.com/innovation/how-palmer-luckey-created

-oculus-rift-180953049/?no-ist 10Much illuminating information about the video game industry can be found at the website of the Entertainment Software Rating Board. Available at:

–9, 113, 122, 139–40 9/11 attacks, 165 North House, 74 Not So Big (Susanka), 64 novelty, 84, 111, 208 object affection, 56–60 Oculus Rift, 183, 190 O’Keefe, John, 200 On Aggression (Lorenz), 156 open data, 222 opiate receptors, 42 De Oratore (Cicero), 67 Ornstein, Robert, 143 out-of

Peers Inc: How People and Platforms Are Inventing the Collaborative Economy and Reinventing Capitalism

by Robin Chase  · 14 May 2015  · 330pp  · 91,805 words

understand market demand or create a pilot that is then followed by equity funding or a successful acquisition has raised moral outrage in some circumstances. Oculus Rift, the company producing a virtual-reality headset, raised $2.4 million on Kickstarter. A year and a half later, Google bought the company for $2

magazine, asks: “If you back a Kickstarter project that sells for $2 billion, do you deserve to get rich?”10 Had a $300 “gift” to Oculus Rift been a typical Series A investment, it would have resulted in a return of $43,500.11 Sure, the people who backed the project did

, “If you are going to use this commercially, you need to tell me and license the use from me”). If we go back to the Oculus Rift story, the application of these kinds of licenses might have prevented the donors from feeling that they had been abused (and might also have caused

That Sells for $2 Billion, Do You Deserve to Get Rich?” TheVerge.com, March 28, 2014, www.theverge.com/2014/3/28/5557120/what-if-oculus-rift-kickstarter-backers-had-gotten-equity. 11. Greg Belote, “What If Oculus Crowdfunded for Equity? A 145x Return,” WeFunder, March 26, 2014, https://wefunder.me/post

Advisory Council for Innovation and Entrepreneurship, 143–144 Newmark, Craig. See Craigslist NGOs corporations collaborating, 228 impartial platforms, 230–232 Noel, David, 62 noSQL, 144 Oculus Rift, 205, 206–207 Omnivore’s Dilemma, The, 153 Ondrejka, Cory, 120 Online dating sites, benefits to peers, 52 Online news, and excess capacity, 23 Open

Exponential Organizations: Why New Organizations Are Ten Times Better, Faster, and Cheaper Than Yours (And What to Do About It)

by Salim Ismail and Yuri van Geest  · 17 Oct 2014  · 292pp  · 85,151 words

an economy of $600 million in transactions. To enable a fully immersive virtual world, Rosedale’s new High Fidelity platform is leveraging hardware such as Oculus Rift, the PrimeSense depth camera and the Leap Motion gesture controller. The High Fidelity environment has reduced the time lag between gesture and system response to

technologies is allowing hundreds of startups to attack and disrupt traditional markets: Bitcoin, Uber, Twitch, Tesla, Hired, Clinkle, Modern Meadow, Beyond Verbal, Vayable, GitHub, WhatsApp, Oculus Rift, Hampton Creek, Airbnb, Matternet, Snapchat, Jaunt VR, Homejoy, Waze, Quirky, Tongal, BuzzFeed—the list of disruptors is virtually endless. And while of course many newcomers

; AIs looking for patterns in organizational data; algorithms embedded into products. Virtual/augmented reality Description: Avatar-quality VR available on desktop in 2-3 years. Oculus Rift, High Fidelity and Google Glass drive new applications. Implications: Remote viewing; centrally located experts serving more areas; new practice areas; remote medicine. Bitcoin and block

notes that Hollywood special effects migrate to the desktop after five years. Avatar is now three years old and will soon be available on the Oculus Rift. Almost perfect VR is around the corner, and will deliver experiential reality and transform retail, travel, and living and working environments. 3D printing Implications: 3D

real. Virtual reality testing The use of virtual worlds to test, prototype, experiment and learn, such as Philip Rosedale’s High Fidelity. Leveraging tools like Oculus Rift for visualization, Gravity Sketch tablets for design and Leap Motion for interaction. The arrival of disruptive 3D printers for testing in virtual worlds with gesture

a startup. Key Opportunities Implications and Actions Digital job interviews and meetings Job interviews and collaboration leveraging video (Skype), telepresence (Double Robotics) or virtual reality (Oculus Rift or High Fidelity) for virtual meetings, as well as testing to enable the growing global Staff on Demand workforce. Social networking skills will increase in

with sensors, these tools teach wellness, resilience and other core life skills; they also measure their impact. Virtual Reality (VR), currently in limited use with Oculus Rift and Google Glass, and slated for future initiatives such as High Fidelity, will not only profoundly affect recruitment and collaboration, but will also have the

No Filter: The Inside Story of Instagram

by Sarah Frier  · 13 Apr 2020  · 484pp  · 114,613 words

knew how it could end. For example, after Zuckerberg bought Oculus in 2014, he wanted to change the name of their virtual reality headset, the Oculus Rift, to the Facebook Rift. Brendan Iribe, a cofounder of Oculus and then CEO of that division, argued that it was a bad idea because Facebook

had lost trust with game developers. Over a series of uncomfortable meetings, they settled on “Oculus Rift from Facebook.” In December 2016, after a number of similar disagreements, Zuckerberg pushed Iribe out of his CEO position. When someone is having an emotional

Augmented: Life in the Smart Lane

by Brett King  · 5 May 2016  · 385pp  · 111,113 words

The Great Wave: The Era of Radical Disruption and the Rise of the Outsider

by Michiko Kakutani  · 20 Feb 2024  · 262pp  · 69,328 words

The Economic Singularity: Artificial Intelligence and the Death of Capitalism

by Calum Chace  · 17 Jul 2016  · 477pp  · 75,408 words

Dawn of the New Everything: Encounters With Reality and Virtual Reality

by Jaron Lanier  · 21 Nov 2017  · 480pp  · 123,979 words

Power Button: A History of Pleasure, Panic, and the Politics of Pushing

by Rachel Plotnick  · 24 Sep 2018  · 359pp  · 105,248 words

Beyond: Our Future in Space

by Chris Impey  · 12 Apr 2015  · 370pp  · 97,138 words

The Network Imperative: How to Survive and Grow in the Age of Digital Business Models

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