description: interactive experience of a real-world environment enhanced by computer-generated perceptual information
250 results
by David G. W. Birch and Victoria Richardson · 28 Apr 2024 · 249pp · 74,201 words
will trading go and financial innovation follow? Louis Rosenberg is the CEO of Unanimous AI. His doctoral work at Stanford University resulted in an immersive augmented-reality system being built for the US Air Force in 1992. Rosenberg recently predicted that by 2035 people will laugh at images from today that show
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set of referents. And it is the manipulation of this richer data set – generated by cameras, scanners, microphones and other sensors – that people working in augmented reality (AR), virtual reality (VR), extended reality (XR), mixed reality (MR) and artificial intelligence (AI) have been exploring for years. Spatial computing means that people can
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the post-graphical, immersive era – the era of the spatial computer. And this brings us to AR, VR and the metaverses of our shared future. Augmented reality is about changing the user’s perception of their environment (remember Google Glass notifications?), which Apple does by placing 2D displays into environments so that
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to enforce taxation and other pretty serious issues. Glossary 3DID Three Domain Identity AI artificial intelligence AML anti-money laundering API application programming interface AR augmented reality CDBC central bank digital currency DAO decentralized autonomous organization DARPA Defense Advanced Research Projects Agency DeFi decentralized finance DID decentralized identifiers DMV Department of Motor
by W. David Marx · 18 Nov 2025 · 642pp · 142,332 words
-and-well-and-living-in-the-enterprise. GO TO NOTE REFERENCE IN TEXT quietly discontinuing: Kif Leswing, “Google Ends Enterprise Sales of Google Glass, Its Augmented Reality Smartglasses,” CNBC, March 15, 2023, https://www.cnbc.com/2023/03/15/google-discontinues-google-glass-enterprise-end-to-early-ar-project.html. GO TO
by James Ashton · 11 May 2023 · 401pp · 113,586 words
expertise for that, plus thousands of support engineers based at partner companies all over the world, who communicated with Taiwan-based staff remotely, often via augmented reality. TSMC’s Liu warned that an invasion would bring about the ‘destruction of the world’s rules-based order’ and render its factories as ‘non
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the iPhone, whose chips are now made using the 5nm processor technology. Connection speeds, which were already important, have become vital, given the rise in augmented-reality applications that run on top of real-world sound and images. That trend, plus the complexity of wireless chips, has driven up their price to
by Adam Greenfield · 29 May 2017 · 410pp · 119,823 words
Contents Introduction: Paris year zero 1.Smartphone: The networking of the self 2.The internet of things: A planetary mesh of perception and response 3.Augmented reality: An interactive overlay on the world 4.Digital fabrication: Towards a political economy of matter 5.Cryptocurrency: The computational guarantee of value 6.Blockchain beyond
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this one, though, it’s imperative for us to ask just what vision of universality is being evoked in it—what vision, and whose. 3 Augmented reality An interactive overlay on the world Early on the morning of July 8, 2016, a young woman named Shayla Wiggins slipped on a pair of
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have discovered a body while present in two places at once. What dragged her out of her home that Friday morning was Pokémon Go, an augmented reality (AR) game that had launched just two days before, and immediately became an unprecedented success. Like all AR applications, Pokémon Go furnishes its users with
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during its first week live.4 (All of these sites were swiftly deleted from the game by developer Niantic.) Theorists had discussed the implications of augmented reality for years, and in its first breakout hit just about all of them immediately came to pass: the reality shear, the dissonance of the mundane
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. If AR is to be a mode through which we broadly experience the everyday, these are the issues it will compel us to contend with. Augmented reality, and its close cousin virtual reality (VR), are a little different from the other technologies considered in this book. They are interface techniques—modes of
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-scale ravening. The stories etched in these stones are the kind of facts about a place that would seem to do well when told via augmented reality. The objection could certainly be raised that I found them so resonant precisely because I don’t see them every day, and that their impact
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as undesirable.10 What, then, keeps wearable augmentation from being the ultimate way for networked selves to receive and act on information? The consumer-grade augmented reality currently available confronts us with an interlocking series of concerns, ranging from the immediately practical to the existential. The initial reservations center on the technical
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metaphorically, any augmentive mediator by definition imposes itself between the wearer and the world. This, of course, is by no means a quality unique to augmented reality. It’s something AR has in common with a great many ways we already buffer and mediate what we experience as we move through space
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less than a full member of the community, with everything that implies for the right to be and act in public. The deepest critique of augmented reality is sociologist Anne Galloway’s, and it is harder to answer. Galloway suggests that the discourse of computational augmentation, whether consciously or otherwise, “position[s
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any one technology standing alone, but from multiple technical capabilities woven together in combination. Discrete though they may seem, technologies like cryptocurrency, digital fabrication and augmented reality can be joined to one another because the systems involved all speak the same universal language of ones and zeroes. Condensed into modular chunks of
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millions of devices running the Android operating system, a high-resolution global mapping capability, the networked Nest thermostats and other home-automation systems, the Glass augmented reality visor, the Daydream VR headset, an autonomous-car initiative, the DeepMind artificial intelligence unit, the Sidewalk Labs smart-city effort, even the military robots produced
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drone that supervises her eviction, and the gait-recognition and station-keeping algorithms that keep it locked on her until she’s safely offsite; the augmented reality interface that allows a security guard eight thousand miles away to watch her through that drone’s eyes, and the fact that he’ll do
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stretches of time, then we are bound to conclude that this is its sole actual purpose. This is the razor we need to apply to augmented reality, or 3D printing, or distributed autonomous organizations: what is salient is not anything their visionary designers may have had in mind when imagining them, but
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, 2016. 4.Brian Feldman, “Yes, You Can Catch Pokémon at Auschwitz,” New York Magazine, July 11, 2016. 5.Steven J. Henderson and Steven K. Feiner, “Augmented Reality for Maintenance and Repair (ARMAR),” Columbia University Department of Computer Science Report AFRL-RH-WP-TR-2007-0112, August 2007, http://graphics.cs.columbia.edu
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, Issue 1, March 2008: 79–97. 8.For early work toward this end, see Thad Starner et al., “Augmented Reality Through Wearable Computing,” MIT Media Lab, 1997, cc.gatech.edu/~thad/p/journal/augmented-reality-through-wearable-computing.pdf. The overlay of a blinking outline or contour used as an identification cue has long
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, 2009, stolpersteine.eu/en/. 10.Steven Cherry, “Steve Mann’s Better Version of Reality,” IEEE Spectrum, March 8, 2013. 11.Richard Holloway, “Registration Errors in Augmented Reality,” Ph.D. dissertation. UNC Chapel Hill Department of Computer Science Technical Report TR95-016, August 1995. 12.Eugenia M. Kolasinski, “Simulator Sickness in Virtual Environments
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, 138, 141 AR-15 assault rifle, 108 Arlington National Cemetery, 65 Armadillo police vehicle, 29 artificial intelligence, 259–71 Asawa, Ruth, 261 Atelier Populaire, 269 augmented reality, AR, 63–84 Auschwitz, 61, 65, 71 automated teller machines (ATM), 1, 3, 7, 52, 135 automation, 8, 153, 183–207, 226, 236, 255–7
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division, 276 Chrome browser, 275 Daydream virtual reality headset, 275 Deep Dream, 80, 219 DeepMind, 264–5, 270, 276, 281 driverless cars, 193, 220 Glass augmented reality headset, 66, 73–4, 76–8, 80, 275 Home interface device, 38–40 Image Search, 218 Mail, 275 Maps, 24 Nest home automation division, 275
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, 48 smartphone, 3, 8–33, 38, 49, 64, 67, 72, 77, 133, 137, 273, 285–6, 313 as “network organ,” 27–9 as platform for augmented reality, 67, 72 as platform for financial transactions, 133, 137 environmental implications of, 18–19 incompleteness at time of purchase, 17 teardown of, 14–16 ubiquity
by Nicole Kobie · 3 Jul 2024 · 348pp · 119,358 words
, for everything, and to Eliza, because it’s her future Contents Introduction Chapter 1: Driverless Cars Chapter 2: Artificial Intelligence Chapter 3: Robots Chapter 4: Augmented Reality Chapter 5: Cyborgs and Brain–Computer Interfaces Chapter 6: Flying Cars Chapter 7: Hyperloop Chapter 8: Smart Cities Chapter 9: Who Builds the Future? Acknowledgements
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in the works since the 1940s. Though our commutes aren’t airborne, the first flying cars were licensed to fly in the 1950s. The first augmented reality headset was plonked on a student’s head in the 1960s. Today, most people have smartphones, the internet is almost ubiquitous and space tourism is
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25 You can watch the demo here: https://youtu.be/HUP6Z5voiS8 26 You can read the WSJ story here: https://biturl.top/iMvaAf CHAPTER FOUR Augmented Reality It was one of the most dramatic product launches in tech history – or at least the early 2000s. Sergey Brin walked on to the stage
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wrong when he said Glass could go wrong in 500 ways. A year later, Google pulled the plug, and Glass was nothing but a punchline. Augmented reality (AR) is where digital information is overlaid on reality, so you can still see the world around you. But these headsets have struggled to sell
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Ivan Sutherland and his team of students built the first head-mounted display. * * * The first person to use what would eventually become known as an augmented reality headset didn’t want the darn thing on his head. And it’s no wonder he was concerned. As a student at Harvard in 1968
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headsets are another way that technology cuts us off from the world – hence the appeal of augmented or mixed reality. Rather than fully immerse yourself, augmented reality or mixed reality layer digital bits over the real world, letting the virtual and real worlds be woven together. It’s the end of screen
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had made its own point-of-view video glasses three years before. A next-gen model that’s still in the works promises to ‘bring augmented reality to life’ by overlaying computing onto the world. And in 2016, Microsoft unveiled HoloLens, a head-mounted mixed reality platform for $3,000, followed by
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, Meta, the company formerly known as Facebook, has been churning out devices ranging from a cheaper VR version to smart glasses, with a high-end augmented-reality headset, the Quest Pro, selling for $1,499. Meta, according to The Verge, plans to release more fully featured smart AR glasses in 2027, after
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. * * * There’s one easy way to judge if a technology is ready for the market: does Apple make one? Apple has been working on an augmented reality headset since 2015 or so, indicated by a series of acquisitions and hires, including German AR firm Metaio in 2015 and Canadian headset maker Vrvana
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made it official, unveiling in June 2023 the Apple Vision Pro for $3,499. Apple is calling the experience ‘spatial computing’,17 which is effectively augmented reality. You can see what’s going on around you (such as in your living room), with digital images overlaid on top. The ski-goggle-style
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it into a wearable technology that can be manufactured at scale,’ Zuckerberg explained. ‘Even a simple yes/no “brain click” would help make things like augmented reality feel much more natural.’ Ah, so it’s all about Zuckerberg’s love of the metaverse after all – though I’m not going to have
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all getting quite serious, and not every technology in this book is threatening human existence, of course. There’s nothing to fear with virtual or augmented reality beyond a bit of nausea and ugly glasses. And hyperloops don’t exist, so what’s the problem? There is an opportunity cost, as we
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, robots tripping over themselves. Building anything is hard. And science for the sake of science is worth celebrating. Ivan Sutherland made the first head-mounted augmented reality display, just to see how it would work, before setting aside the technology and spending his time solving other problems. We should celebrate such engineering
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, Todd. ‘Why did Honda Build a Humanoid Robot that Meets with the Vatican’s Approval?’ Wall Street Journal, September 4, 2001. https://biturl.top/qEb2eu Augmented reality ACM SIGCHI. ‘VIEW: The Ames Virtual Environment Workstation.’ YouTube, February 9, 2021. https://biturl.top/R3QRna Albergotti, Reed. ‘The Reality Behind Magic Leap.’ The Information
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of Automotive Engineers (SAE) here Anderson, Sterling here Anthony’s Robots here Antonov, Michael here Apple here, here, here, here, here, here, here, here, here augmented reality headsets here, here APT-E (Advanced Passenger Train) project, British Rail here Arcadio (aka Stelarc), Stelios here Argo AI here ARPA see DARPA (Defense Advanced
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, here symbolic here, here Timnit Gebru et al AI paper controversy here, here Asimo robot, Honda here ASKA here Asseily, Alex here Atari here, here augmented reality (AR) and virtual reality (VR) here, here Apple here, here, here Atari here, here computer graphics quality here, here development costs here Eric Howlett and
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here Fulton, Robert Edison here ‘Futurama’ exhibition, World’s Fair (1939) here Gaffney, Christopher here gaming industry here, here, here, here, here, here see also augmented reality (AR) and virtual reality (VR) Garrett AiResearch here Gasson, Mark here Gates, Bill here Gebru, Timnit here, here, here General Motors (GM) here, here, here
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smart spectacles, Google here, here Goddard, Robert here Goodfellow, Ian here Google here, here, here artificial intelligence (AI) here, here, here, here, here, here, here augmented reality and Glass smart spectacles here, here, here driverless cars here, here, here, here, here, here, here, here robots/robotics here, here, here X Labs here
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here, here, here, here The Verge website here Vertical Aerospace here Vidal, Eugene here Vidal, Jacques here View-Master toy here virtual reality (VR) see augmented reality (AR) and virtual reality (VR) Virtual Visual Environment Display (VIVED), NASA here Virtuality here Vives, Antoni here, here Volocity – Volocopter here von Neumann, John here
by Shoshana Zuboff · 15 Jan 2019 · 918pp · 257,605 words
a new and more complex means of behavior modification. We see these new protocols at work in Facebook’s contagion experiments and the Google-incubated augmented reality “game” Pokémon Go. The evidence of our psychic numbing is that only a few decades ago US society denounced mass behavior-modification techniques as unacceptable
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-of-the-art manufacturing depended on machine intelligence, compelling Google and later Facebook to acquire companies and talent representing its disciplines: facial recognition, “deep learning,” augmented reality, and more.16 But machines are only as smart as the volume of their diet allows. Thus, Google and Facebook vied to become the ubiquitous
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, why is it investing in smart-home devices, wearables, and self-driving cars? If Facebook is a social network, why is it developing drones and augmented reality? This diversity sometimes confounds observers but is generally applauded as visionary investment: far-out bets on the future. In fact, activities that appear to be
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office interiors to entire cities. Paradiso is confident that “a proper interface to this artificial sensoria promises to produce… a digital omniscience… a pervasive everywhere augmented reality environment… that can be intuitively browsed” just as web browsers opened up the data contained on the internet. He insists that ubiquitous sensor information and
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constructing, fine-tuning, and exploring the capabilities of each firm’s for-profit means of behavioral modification. In Facebook’s user experiments and in the augmented-reality game Pokémon Go (imagined and incubated at Google), we see the commercial means of behavioral modification evolving before our eyes. Both combine the components of
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them young and others long past that excuse. They held up their phones, pointing and shouting as they scanned his house and garden for the “augmented-reality” creatures. Looking at this small slice of world through their phones, they could see their Pokémon prey but only at the expense of everything else
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is that players should be “going outside” for “adventures on foot” in the open spaces of cities, towns, and suburbs.27 The game relies on “augmented reality” and is structured like a treasure hunt. Once you download the app from Niantic, you use GPS and your smartphone camera to hunt virtual creatures
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place and were heralded as brilliant. As Hanke explained, “The game relies on a lot of modern cell phone and data technology to power the augmented reality, but that traffic generated by the game also changes what happens in the real world.”42 By July 12, the Financial Times exulted that “speculation
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for Niantic’s behavioral futures markets, ground zero in Hanke’s new gold rush. The elements and dynamics of the game, combined with its novel augmented-reality technology, operate to herd populations of game players through the real-world monetization checkpoints constituted by the game’s actual customers: the entities who pay
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into a space of no escape. Science and capital are united in this long-game project. Yesterday it was the “Like” button, today it is augmented reality, and tomorrow there will be new innovations added to this repertoire. The company’s growth in user engagement, surplus capture, and revenue are evidence that
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anxiety and more searching.52 Social comparison can make people do things that they might not otherwise do. Facebook’s experiments and Pokémon Go’s augmented reality each exploit mutual visibility and its inevitable release of social comparison processes for successful tuning and herding. Both of these illustrate the ways in which
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, https://blogs.wsj.com/digits/2015/09/10/pokemon-go-wants-to-take-monster-battles-to-the-street; Patience Haggin, “Alphabet Spinout Scores Funding for Augmented Reality Pokémon Game,” Wall Street Journal, February 26, 2016, https://blogs.wsj.com/venture capital/2016/02/26/alphabet-spinout-scores-funding-for
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-augmented-reality-pokemon-game. 38. Joseph Schwartz, “5 Charts That Show Pokémon GO’s Growth in the US,” Similarweb Blog, July 10, 2016, https://www.similarweb.com/
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blog/pokemon-go. 39. Nick Wingfield and Mike Isaac, “Pokémon Go Brings Augmented Reality to a Mass Audience,” New York Times, July 11, 2016, https://www.nytimes.com/2016/07/12/technology/pokemon-go-brings
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-augmented-reality-to-a-mass-audience.html. 40. Polly Mosendz and Luke Kawa, “Pokémon Go Brings Real Money to Random Bars and Pizzerias,” Bloomberg.com, July 11,
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. Ice Cream Shop,” KSDK, August 9, 2016, http://www.ksdk.com/news/pokemon-go-saves-struggling-business/292596081. 41. Wingfield and Isaac, “Pokémon Go Brings Augmented Reality.” 42. Sabin, “The Secret History of ‘Pokémon Go.’” 43. Tim Bradshaw and Leo Lewis, “Advertisers Set for a Piece of ‘Pokémon Go’ Action,” Financial Times
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; VI, 63, 199; VII, 376; VIII, 445; IX, 329; X, 416; XI, 293, 351; “We Too Had Known Golden Hours,” 128 audio recording analysts, 263 augmented reality games: Ingress, 150, 312–313. See also Pokémon Go Australia, 387 Australian, 305 Austria, 149 authority: and dangers of surveillance capitalism, 175; and digital dispossession
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form of, 12, 13, 52–53; surveillance exceptionalism shaping course of, 120 information civilization, emergence of, 4, 11–12, 515 information warfare, 281 Ingress game (augmented reality), 150, 312–313 Inktomi search engine, 71 In-Q-Tel, 116, 117 Instagram, 276, 457–458, 484 Institute of the Chinese Academy of International Trade
by Ray Kurzweil · 14 Jul 2005 · 761pp · 231,902 words
without speakers is also possible.30 These resources will provide high-resolution, full-immersion visual-auditory virtual reality at any time. We will also have augmented reality with displays overlaying the real world to provide real-time guidance and explanations. For example, your retinal display might remind us, "That's Dr. John
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be developed initially for medical and antiaging applications. Later more sophisticated nanobots will interface with our biological neurons to augment our senses, provide virtual and augmented reality from within the nervous system, assist our memories, and provide other routine cognitive tasks. We will then be cyborgs, and from that foothold in our
by Jamie Susskind · 3 Sep 2018 · 533pp
manipulated by means of a keyboard and, later, a mouse.124 As noted earlier, we’re now in the era of the ‘glass slab’.125 ‘Augmented reality’ (referred to as AR) is when our sensory experience of the physical world is enhanced by computer-generated input, such as sound, graphics, or video
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beyond our gaze, but in the future we’ll increasingly submit our immediate sensory experiences to filters as well. As I explained in chapter one, augmented reality technology (referred to as AR) supplements our experience of the physical world with computer-generated input such as sound, graphics, or video. Smart glasses (and
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<http://www.bbc.com/news/world-asiachina-39324431> (accessed 30 November 2017). Rose, Enchanted Objects, 17. Robert Scoble and Israel Shel, The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (CreateSpace Inde pendent Publishing Platform, 2017), 61. Lisa Fischer, ‘Control Your Phone with these Temporary Tattoos’, CNN Tech (undated) <http
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/> (accessed 30 November 2017). 131. Dean Takahashi, ‘Magic Leap Sheds Light on its Retina-based Augmented Reality 3D Displays’, VentureBeat, 20 February 2015 <http://venturebeat.com/2015/02/20/magic-leap-shedslight-on-its-retina-based-augmented-reality-3d-displays/> (accessed 30 November 2017). 132. Tom Simonite, ‘Oculus Finally Delivers the Missing Piece for
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/2014/jun/29/facebook-users-emotions-newsfeeds> (accessed 11 December 2017). Halting Problem,‘Tech Bro Creates Augmented Reality App to Filter Out Homeless People’, Medium, 23 February 2016 <https://medium. com/halting-problem/tech-bro-creates-augmented-reality-app-tofilter-out-homeless-people-3bf8d827b0df> (accessed 7 December 2017). Frank Pasquale, The Black Box Society
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://www.engadget.com/ 2017/05/31/these-subtle-smart-gloves-turn-sign-language-intowords/?sr_source=Twitter> (accessed 1 December 2017). 19. Brian D.Wassom, Augmented Reality Law, Privacy, and Ethics: Law, Society, and Emerging AR Technologies. (Rockland: Syngress, 2015), 250. 20. Bruce Goldman, ‘Typing With Your Mind: How Technology is Helping
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Rebels Beat the Government—Saving Privacy in the Digital Age (New York: Penguin, 2002), 1. 56. Robert Scoble and Israel Shel, The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (CreateSpace Independent Publishing Platform, 2017), 124. OUP CORRECTED PROOF – FINAL, 30/05/18, SPi РЕЛИЗ ПОДГОТОВИЛА ГРУППА "What's News
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Governance in the Network Society. New York: Cambridge University Press, 2003. Halting Problem. ‘Tech Bro Creates Augmented Reality App to Filter Out Homeless People’. Medium, 23 Feb. 2016 <https://medium.com/ halting-problem/tech-bro-creates-augmented-reality-app-to-filterout-homeless-people-3bf8d827b0df> (accessed 7 Dec. 2017). Hamilton, Alexander, James Madison, and John
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– FINAL, 28/05/18, SPi РЕЛИЗ ПОДГОТОВИЛА ГРУППА "What's News" VK.COM/WSNWS Bibliography 479 Scoble, Robert, and Israel Shel. The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything. CreateSpace Independent Publishing Platform, 2017. Scott, Clare. ‘Chinese Construction Company 3D Prints an Entire Two-Story House On-Site in
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), 2014 <https://www.cs.toronto.edu/~ranzato/ publications/taigman_cvpr14.pdf> (accessed 11 Dec. 2017). Takahashi, Dean. ‘Magic Leap Sheds Light on its Retina-based Augmented Reality 3D Displays’. VentureBeat, 20 Feb. 2015 <http://venturebeat.com/ 2015/02/20/magic-leap-sheds-light-on-its-retina-based-augmentedreality-3d-displays/> (accessed 30
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: Essays in Political Theory. New Haven & London:Yale University Press, 2007. Wark, McKenzie. A Hacker Manifesto. Cambridge, Mass: Harvard University Press, 2004. Wassom, Brian D. Augmented Reality Law, Privacy, and Ethics: Law, Society, and Emerging AR Technologies. Rockland: Syngress, 2015. Watkins, Alan and Iman Straitens. Crowdocracy: The End of Politics. Rochester: Urbane
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unlock iPhone of San Bernadino terrorist 155 Siri 37, 47, 293 taxation 328 ‘Think Different’ advertisement 6 watches 44 Aquinas, Thomas 215, 409 AR see augmented reality Arab Spring 150, 221 Arbesman, Samuel 193, 406 arbitrariness, rule-based injustice 284 Arendt, Hannah 9, 72, 163, 237, 415 Aristotle 368, 403, 411, 418
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РЕЛИЗ ПОДГОТОВИЛА ГРУППА "What's News" VK.COM/WSNWS Index Athens, classical 212, 214–15, 217, 222–3, 224, 228, 232 audit, algorithmic 355–6 augmented reality (AR) 58–9 mixed reality 60 perception-control 146, 149, 151–2, 229, 278 scrutiny 135 augmented things see smart devices Austria 235 authoritarianism 177
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, Morag 403 Google acquisitions 318, 319 advertisements 288, 318, 351 algorithmic audit, objection to 355 AlphaGo 31–2, 33, 36 Android 318 artificial intelligence 116 augmented reality 58 autocomplete system 289 chips 40 cloud storage 156 concentration of tech industry 318 copyright infringement sites 156 Daydream 59 ‘Doctrine’ 15 driverless cars 54
by Ray Kurzweil · 25 Jun 2024
see them as valuable tools for continuing important work, sharing treasured memories, or helping family members heal. Replicant bodies will exist mostly in virtual and augmented reality, but realistic bodies in actual reality (that is, convincing androids) will also be possible using the nanotechnology of the late 2030s. Progress in this direction
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will become increasingly advanced and mainstream in this decade. Alongside this revolution in the physical world will be a transformative next generation of virtual and augmented reality, sometimes known as the metaverse.[214] For many years the metaverse was largely unknown outside of science fiction and futurism circles, but the concept got
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intuitive question-answering capability. Real-time translation between any pair of languages will become smooth and accurate, breaking down the language barriers that divide us. Augmented reality will be projected constantly onto our retinas from our glasses and contact lenses. It will also resonate in our ears and ultimately harness our other
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that we will become profoundly bored doing the same things over and over again for centuries. But in the 2020s we will have virtual and augmented reality delivered in very compact external devices, and in the 2030s we will have VR and AR connected directly to our nervous systems by nanobots feeding
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atomic weapons. See nuclear weapons atoms, 7, 30, 98, 246, 247, 249–50, 252, 334n attention mechanism in deep learning, 46 auditory recognition systems, 20 augmented reality (AR), 170–71, 222, 285 Australia poverty rate, 117 social safety net, 223, 223 autism, 242 autocracies, 163 autoimmune reactions and nanobots, 262 automation, 231
by Howard Rheingold · 24 Dec 2011
the external world) and manipulate by way of a computerized glove. In contrast, Fisher’s 2001 foray into “wearable environmental media” was an example of “augmented reality”—one of many current efforts to mingle virtual and physical worlds. Other investigators I visited at IBM’s Almaden laboratory in California, MIT Media Lab
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was researching smart mobs, I was surprised to find Robinett’s article cited as one of the first descriptions of what is now known as “augmented reality.”15 Robinett proposed connecting the head-mounted display to a microscope, telescope, or a video camera equipped with gear that could make infrared, ultraviolet, or
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machine, or a plumber could see through a wall to the location of the main pipes.24 Spohrer set out to assemble “the technology of augmented reality, the art of special effects, and the culture of the information age” to make a “planetary chalkboard for twenty-first-century learners, allowing them to
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of Architecture, Planning, and Preservation, made a navigable virtual model of the Columbia campus, “a prototype system that combines the overlaid 3-D graphics of augmented reality with the untethered freedom of mobile computing.”31 Wearing the proper apparatus enabled users to access information about specific places as they strolled around the
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sight of them if we drop them on the rug. The border between bits and atoms is where all the different disciplines of virtual reality, augmented reality, smart rooms, tangible interfaces, and wearable computing seem to be converging. As Neil Gershenfeld explained it to me, the first epoch of MIT’s Media
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at the door of a researcher’s office, and see a presentation about that researcher’s work.51 Rekimoto calls NaviCam a “magnifying glass for augmented reality.” Instead of wearing cumbersome headgear, simply point a device at an RFID-augmented object and see or hear the information linked to the object. Rekimoto
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inside it, but wear it. Issues arising from the design and use of wearable computing bring into high technopolitical contrast the distinctions among virtual reality, augmented reality, and mediated reality, and between smart rooms and personal sentient infomediaries. Wearable Computers: The Political Battleground of Pervasive Technology Like most of the wired world
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wearable computer users will monitor, warn, and aid each other, creating virtual “safety nets” for voluntary affinity groups.10 Steven Feiner, who has pioneered “wearable augmented reality systems” at Columbia University, has proposed a chilling counter-scenario. Feiner asks what might happen in a future world of wearable computer communities if some
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. Sutherland, “A Head-Mounted Three-Dimensional Display,” AFIPS Conference Proceedings 33, Part I, 1968, 757764. 24. S. Feiner, B. MacIntyre, and D. Seligmann, “Knowledge-Based Augmented Reality,” Communications of the ACM 36 (July 1993): 5262. 25. Spohrer, “Information in Places.” 26. Ibid. 27. Per Persson and Fredrik Espinoza, “GeoNotes: Social Enhancement of
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al., “Websigns: Hyperlinking Physical Locations to the Web,” IEEE Computer 34 (August 2001): 4246. 31. Steven Feiner et al., “A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment,” Proceedings of the First International Symposium on Wearable Computers (1997): 7481, <http://www.computer.org/conferen/proceed/8192/pdf
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,” ABCNEWS.com, 22 November 1999, <http://www.rense.com/politics5/minitech_p.htm >(3 February 2002). 51. Jun Rekimoto, “NaviCam: A Magnifying Glass Approach to Augmented Reality Systems,” Presence: Teleoperators and Virtual Environments 6, 4 (1997): 339412. 52. Jun Rekimoto, <http://www.csl.sony.co.jp/person/rekimoto.html> (3 February 2002
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://wearcam.org/personaltechnolo-gies/ > (18 March 2002). 11. Steven K. Feiner, “The Importance of Being Mobile: Some Social Consequences of Wearable Augmented Reality Systems,” Proceedings of IWAR 99 (International Workshop on Augmented Reality), San Francisco, California, 2021 October, 1999, 145148, <http://www.cs.columbia.edu/graphics/publications/FEINERiwar99.pdf > (18 March 2002). 12. Ibid
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Bits and atoms Attentive billboards Auctions and the Prisoner's Dilemma and Reed's Law and reputation systems See also Auctionweb eBay Web site Auctionweb Augmented reality Aula project (Helsinki) Australia Automobiles: GPS devices in manufacturing of Axelrod, Robert Baker and McKenzie Barcode readers Barpoint service Battle of Seattle Baudrillard, Jean BAWUG
by Adrian Hon · 5 Oct 2020 · 340pp · 101,675 words
by Peter H. Diamandis and Steven Kotler · 28 Jan 2020 · 501pp · 114,888 words
by Matthew Ball · 18 Jul 2022 · 412pp · 116,685 words
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by John Markoff · 24 Aug 2015 · 413pp · 119,587 words
by Eli Pariser · 11 May 2011 · 274pp · 75,846 words
by Benjamin H. Bratton · 19 Feb 2016 · 903pp · 235,753 words
by Brett King · 26 Dec 2012 · 382pp · 120,064 words
by Brett King · 5 May 2016 · 385pp · 111,113 words
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by Adam Fisher · 9 Jul 2018 · 611pp · 188,732 words
by Walter Isaacson · 6 Oct 2014 · 720pp · 197,129 words
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by Rizwan Virk · 31 Mar 2019 · 315pp · 89,861 words
by Eric Schmidt and Jared Cohen · 22 Apr 2013 · 525pp · 116,295 words
by Tim O'Reilly · 9 Oct 2017 · 561pp · 157,589 words
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by Andreas Herrmann, Walter Brenner and Rupert Stadler · 25 Mar 2018
by John Brockman · 5 Oct 2015 · 481pp · 125,946 words
by Chris Skinner · 27 Aug 2013 · 329pp · 95,309 words
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by Richard Yonck · 7 Mar 2017 · 360pp · 100,991 words
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by Jaron Lanier · 21 Nov 2017 · 480pp · 123,979 words
by Brian Christian · 5 Oct 2020 · 625pp · 167,349 words
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by Colin Ellard · 14 May 2015 · 313pp · 92,053 words
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by Steven Osborn · 17 Sep 2013 · 310pp · 34,482 words
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by Jacob Silverman · 17 Mar 2015 · 527pp · 147,690 words
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by Adrian Hon · 14 Sep 2022 · 371pp · 107,141 words
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by Frank Pasquale · 14 May 2020 · 1,172pp · 114,305 words
by Martin Ford · 16 Nov 2018 · 586pp · 186,548 words
by Calum Chace · 17 Jul 2016 · 477pp · 75,408 words
by Laurence Scott · 11 Jul 2018 · 244pp · 81,334 words
by Richard Baldwin · 10 Jan 2019 · 301pp · 89,076 words
by Natalie Berg and Miya Knights · 28 Jan 2019 · 404pp · 95,163 words
by Michael Wooldridge · 2 Nov 2018 · 346pp · 97,890 words
by Steve Sammartino · 25 Jun 2014 · 247pp · 81,135 words
by Tom Standage · 27 Nov 2018 · 215pp · 59,188 words
by Neal Stephenson · 3 Jun 2019 · 993pp · 318,161 words
by Andrew Keen · 5 Jan 2015 · 361pp · 81,068 words
by Steven Levy · 25 Feb 2020 · 706pp · 202,591 words
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by Richard Watson · 5 Nov 2013 · 219pp · 63,495 words
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by Ken Jennings · 19 Sep 2011 · 367pp · 99,765 words
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by Charles Stross · 9 Jul 2011 · 350pp · 107,834 words
by Jaron Lanier · 6 May 2013 · 510pp · 120,048 words
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by Rachel Plotnick · 24 Sep 2018 · 359pp · 105,248 words
by Michael Harris · 6 Aug 2014 · 259pp · 73,193 words
by Yuval Noah Harari · 9 Sep 2024 · 566pp · 169,013 words
by Calum Chace · 28 Jul 2015 · 144pp · 43,356 words
by Chris Stedman · 19 Oct 2020 · 307pp · 101,998 words
by George Gilder · 16 Jul 2018 · 332pp · 93,672 words
by Jenny Odell · 8 Apr 2019 · 243pp · 76,686 words
by Eric Topol · 6 Jan 2015 · 588pp · 131,025 words
by Jane McGonigal · 22 Mar 2022 · 420pp · 135,569 words
by Sarah Williams · 14 Sep 2020
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by Clive Thompson · 26 Mar 2019 · 499pp · 144,278 words
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by Tim Berners-Lee · 8 Sep 2025 · 347pp · 100,038 words
by William Gibson · 6 Sep 2010 · 457pp · 112,439 words
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by Torben Iversen and David Soskice · 5 Feb 2019 · 550pp · 124,073 words
by Mark Stevenson · 4 Dec 2010 · 379pp · 108,129 words
by Jonathan Strahan · 28 Dec 2010 · 360pp · 101,636 words
by Stephen Witt · 8 Apr 2025 · 260pp · 82,629 words
by J. B. MacKinnon · 14 May 2021 · 368pp · 109,432 words
by David Wellington · 22 Jul 2019 · 460pp · 130,621 words
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by P. W. Singer and August Cole · 28 Jun 2015 · 537pp · 149,628 words
by Peter Morville · 14 May 2014 · 165pp · 50,798 words
by Klaus Schwab · 11 Jan 2016 · 179pp · 43,441 words
by Michael Fabey · 13 Jun 2022 · 319pp · 102,839 words
by Michael Bhaskar · 2 Nov 2021
by Michael Nielsen · 2 Oct 2011 · 400pp · 94,847 words
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by Hannu Rajaniemi · 1 Jan 2010 · 324pp · 91,653 words
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by Rebecca Fannin · 2 Sep 2019 · 269pp · 70,543 words
by Scott Belsky · 1 Oct 2018 · 425pp · 112,220 words
by Brad Smith and Carol Ann Browne · 9 Sep 2019 · 482pp · 121,173 words
by Steven Kotler and Jamie Wheal · 21 Feb 2017 · 407pp · 90,238 words
by Parag Khanna · 5 Feb 2019 · 496pp · 131,938 words
by Kurt Andersen · 5 Sep 2017
by Gardner Dozois · 23 Jun 2009 · 1,263pp · 371,402 words
by James Vlahos · 1 Mar 2019 · 392pp · 108,745 words
by Tripp Mickle · 2 May 2022 · 535pp · 149,752 words
by Daniel Suarez · 17 Dec 2009 · 427pp · 112,549 words
by Caroline Criado Perez · 12 Mar 2019 · 480pp · 119,407 words
by Diane Ackerman · 9 Sep 2014 · 380pp · 104,841 words
by Kurt Andersen · 4 Sep 2017 · 522pp · 162,310 words
by Barbara Tversky · 20 May 2019 · 426pp · 117,027 words
by Richard Seymour · 20 Aug 2019 · 297pp · 83,651 words
by Mark Tungate · 11 Feb 2012 · 290pp · 87,084 words
by Robert Scoble and Shel Israel · 4 Sep 2013 · 202pp · 59,883 words
by Susan Linn · 12 Sep 2022 · 415pp · 102,982 words
by Nicholas Carr · 28 Jan 2025 · 231pp · 85,135 words
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by Bill Gates · 2 May 2022 · 406pp · 88,977 words
by Joseph Howse · 22 Apr 2013 · 138pp · 27,404 words
by Salim Ismail and Yuri van Geest · 17 Oct 2014 · 292pp · 85,151 words
by Billy Gallagher · 13 Feb 2018 · 359pp · 96,019 words
by Terrence J. Sejnowski · 27 Sep 2018
by Bruce Schneier · 2 Mar 2015 · 598pp · 134,339 words
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by Benjamin Wallace · 18 Mar 2025 · 431pp · 116,274 words
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by Tim Draper · 18 Dec 2017 · 302pp · 95,965 words
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by Brad Feld and David Cohen · 18 Oct 2010 · 326pp · 74,433 words
by Paul Scharre · 23 Apr 2018 · 590pp · 152,595 words
by Tony Fadell · 2 May 2022 · 411pp · 119,022 words
by Jeremy Heimans and Henry Timms · 2 Apr 2018 · 416pp · 100,130 words
by Gary Vaynerchuk · 30 Jan 2018
by James Gleick · 26 Sep 2016 · 257pp · 80,100 words
by Neal Stephenson · 6 Aug 2012 · 335pp · 107,779 words
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by Jacob Helberg · 11 Oct 2021 · 521pp · 118,183 words
by Hamish McKenzie · 30 Sep 2017 · 307pp · 90,634 words
by Mitch Joel · 20 May 2013 · 260pp · 76,223 words
by Matt Alt · 14 Apr 2020
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by Parmy Olson · 284pp · 96,087 words
by Morgan Ramsay and Peter Molyneux · 28 Jul 2011 · 500pp · 146,240 words
by Jonathan Crary · 3 Jun 2013 · 102pp · 33,345 words
by Eric Posner and E. Weyl · 14 May 2018 · 463pp · 105,197 words
by Tim Maughan · 1 Apr 2019 · 303pp · 81,071 words
by Stuart Russell · 7 Oct 2019 · 416pp · 112,268 words
by Sarah Wynn-Williams · 11 Mar 2025 · 370pp · 115,318 words
by James Dyson · 6 Sep 2021 · 312pp · 108,194 words
by Steven D. Levitt and Stephen J. Dubner · 4 May 2015 · 306pp · 85,836 words
by Michael A. Cusumano, Annabelle Gawer and David B. Yoffie · 6 May 2019 · 328pp · 84,682 words
by Matthew Brennan · 9 Oct 2020 · 282pp · 63,385 words
by Mark Mahaney · 9 Nov 2021 · 311pp · 90,172 words
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by Linda Yueh · 15 Mar 2018 · 374pp · 113,126 words
by Linda Yueh · 4 Jun 2018 · 453pp · 117,893 words
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by Lonely Planet · 14 May 2024 · 232pp · 61,272 words
by Rough Guides · 14 Oct 2024 · 882pp · 240,215 words
by Hannah Fry · 17 Sep 2018 · 296pp · 78,631 words
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by Andrew Keen · 1 Mar 2018 · 308pp · 85,880 words
by Luke Dormehl · 4 Nov 2014 · 268pp · 75,850 words
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by Jake Bittle · 21 Feb 2023 · 296pp · 118,126 words
by Frederic Laloux and Ken Wilber · 9 Feb 2014 · 436pp · 141,321 words
by Andrew Yang · 2 Apr 2018 · 300pp · 76,638 words
by Luke Wroblewski · 4 Oct 2011 · 95pp · 23,041 words
by Timothy Ferriss · 6 Dec 2016 · 669pp · 210,153 words
by Adam L. Alter · 15 Feb 2017 · 331pp · 96,989 words
by Guillaume Pitron · 14 Jun 2023 · 271pp · 79,355 words
by James Silver · 15 Nov 2018 · 291pp · 90,771 words
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by Vauhini Vara · 8 Apr 2025 · 301pp · 105,209 words
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by Michael Sayman · 20 Sep 2021 · 285pp · 91,144 words
by Dan Lyons · 22 Oct 2018 · 252pp · 78,780 words
by Derek Thompson · 7 Feb 2017 · 416pp · 108,370 words
by Tien Tzuo and Gabe Weisert · 4 Jun 2018 · 244pp · 66,977 words
by Gary Vaynerchuk · 1 Jan 2010 · 197pp · 59,946 words
by Kevin Roose · 9 Mar 2021 · 208pp · 57,602 words
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by Lonely Planet · 394pp · 104,952 words
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by Lawrence Ingrassia · 28 Jan 2020 · 290pp · 90,057 words
by Tom Clancy and Peter Telep · 13 Jun 2011 · 640pp · 177,786 words
by Jamie Bartlett · 12 Feb 2015 · 50pp · 15,603 words
by Thierry Poibeau · 14 Sep 2017 · 174pp · 56,405 words
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by Lonely Planet · 139pp · 34,917 words
by Jon Hicks · 23 Jun 2011
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by Dk Eyewitness · 166pp · 33,248 words
by Shane Snow · 8 Sep 2014 · 278pp · 70,416 words
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