description: interactive experience of a real-world environment enhanced by computer-generated perceptual information
259 results
by Max More and Natasha Vita-More · 4 Mar 2013 · 798pp · 240,182 words
Web in 1990, former MIT researcher Sasha Chislenko projected technological trends to see how we might use intelligent information filters and enhanced reality (now called “augmented reality”) to expand our perceptual and cognitive abilities and to personalize our view of reality. He makes some observations and predictions of the transformations in people
by Brett King · 5 May 2016 · 385pp · 111,113 words
, our car dashboard and other environments all have embedded screens that enable interactions. We will overlay the real world with data, insights and context using augmented reality (AR) smart glasses and contact lenses too. In the apps era, most businesses such as banks and airlines went for the bundling of increasing functionality
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. When Google Glass launched in 2013, it launched to great media fanfare.13 Glass was considered the next big leap in both wearable technologies and augmented reality (AR), but as with all such leaps in technology it was met with either unyielding passion or mild derision. In media context, however, Google’s
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to be walking around with Terminator-style vision enhancement and super-hearing like the Six Million Dollar Man or is this a little more nuanced? Augmented Reality, Personal HUDs and Vision Enhancement No doubt, the temptation for many businesses is to think of augmented vision as a new landscape for bridging the
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your core mission. Sorry Larry Page, but more advertisements served directly to your retina is not going to be viable here… While early attempts at augmented-reality PHUD designs have focused on putting a lot of data in your field of view, the successful implementation of this technology will be about highly
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the mixed reality (MR) spectrum. The Mixed Reality Spectrum To clarify the spectrum: • The real world is what you see today through your natural eyes. • Augmented reality is the sort of technology we’re talking about in a PHUD, or more immediately through technologies like Magic Leap and Microsoft HoloLens. • Virtual reality
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) who was photographed wearing his Glass in the shower—not a pretty sight, I’ll warn you, but the photo certainly got widespread media coverage. Augmented reality company Magic Leap, however, thought the image pretty enough to immortalise Robert in a 2015 patent application (see http://www.freepatentsonline.com/20150178939.pdf). 14
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introduces the concept of the Augmented City, it is one in which the citizens, residents and visitors can make use of state-of-the-art augmented reality, robots, AI and drones to connect, amplify, accelerate, protect and monetise their activities and relationships to an extent beyond what could be done with humans
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, AI-supported decision aids for government and industry, and many more. Two examples with potential applications—AR and UAVs—are overviewed below. The Potential for Augmented Reality in Cities The advantage of AR for a smart city is that it can enhance real-world views at a physical spot with data and
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) instantly on your device. Figure 12.2: Microsoft and Volvo are collaborating on AR “manuals” that show you how car features work. (Credit: Volvo/Microsoft) Augmented reality will be used for a variety of applications across the entire buying cycle from research through to purchasing and service interactions. Volvo cars and Microsoft
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you’re wearing smart glasses. If you use a pair of smart glasses, you might see options or deals in your personal head-up display. Augmented reality will be a stronger in-store trend looking at the middle of next decade. However, to accomplish that, we will need a new technology infrastructure
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and bio-synchronicity. The use of biometrics (fingerprint, facial, iris and voice identification), pattern recognition (emotional, stimulus response, location-based), behavioural psychology, sensory integration and augmented reality will change the retail experience into something that is a hybrid of technology and experiential design. We’ve talked about smart health care, smart banking
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product attributes [and] our product quality.” Walter Robb, CEO of Whole Foods The 2.4 million tickets sold for the 2015 Rugby World Cup featured augmented reality content to bring the experience alive for fans, both in the run-up to the competition and on the day of the games. Using an
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augmented reality app and a mobile phone or tablet, tickets could be scanned to reveal exclusive behind-the-scenes material hosted and delivered by Rugby World Cup
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2003 winners Jonny Wilkinson, Lawrence Dallaglio and Will Greenwood. Managing Director of England Rugby 2015 Stephen Brown hailed it as a sporting first: “using augmented reality technology as part of the ticket design enables fans to engage with the tournament through interactive content, which is a really exciting piece of activation
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just by watching my emotional response, and then send me an offer later online to have the clothes tailored to my individual body type. Lego augmented reality kiosks (called the Lego Digital Box) enable you to see what the finished Lego construction will look like before you make a purchase. Similarly, the
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of others and a myriad of IoT devices and sensors. 12 www.createtomorrow.co.uk/live-examples/rugby-world-cup.aspx 13 “John Lewis Adopts Augmented Reality,” Inside Retail Australia, 9 September 2015. 14 To think that some people are worried about the “security” around mobile payments! 15 “Your voice is your
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programmes that could give you a form of citizenship that allows freedom of travel and employment in a broad range of geographical locations. Virtual and augmented reality will be your reality. Magic Leap calls its conceptual technology “cinematic reality”, but the journey that started with Google Glass in 2013 is only just
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are today. The Star Trek holodeck will become a possibility as people establish rooms with whole-room projection or spaces optimally designed for VR encounters. Augmented reality and augmented virtuality will constantly blur the lines between what is real and what is not. Your health will be a known quantity and health
by John Markoff · 24 Aug 2015 · 413pp · 119,587 words
Bradski created a popular computer vision software library and helped design robots. He would later leave robotics to work with a company seeking to build augmented reality glasses. (Photo © 2015 by Gary Bradski) Realizing that he would one day leave Intel and would need a powerful toolset for his next project, Bradski
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more powerful augmentation idea—Magic Leap, a start-up with the modest goal of replacing both televisions and personal computers with a technology known as augmented reality. In 2013, the Magic Leap system worked only in a bulky helmet. However, the company’s goal was to shrink the system into a pair
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displays cause motion sickness in users and they do not offer “true” depth-of-field perception. By January of 2015 it had become clear that augmented reality was no longer a fringe idea. With great fanfare Microsoft demonstrated a similar system called HoloLens based on a competing technology. Is it possible to
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the ubiquitous LCDs of today’s modern world—televisions, computer monitors, smartphone screens—simply disappear? In Hollywood, Florida, Magic Leap’s demonstration suggests that workable augmented reality is much closer than we might assume. If they are correct, such an advance would also change the way we think about and experience augmentation
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is known as the “WIMP” graphical interface—the windows, icons, menus, and pointer of the Macintosh and Windows. The Magic Leap glasses, however, will introduce augmented reality as a way of revitalizing personal computing and, by extension, presenting new ways to augment the human mind. In an
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augmented reality world, the “Web” will become the space that surrounds you. Cameras embedded in the glasses will recognize the objects in people’s environments, making it
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animated, readers could turn pages with the movement of their eyes, and there would be no need for limits to the size of a page. Augmented reality is also a profoundly human-centered version of computing, in line with Xerox PARC computer scientist Mark Weiser’s original vision of “calm” ubiquitous computing
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to interact with robots. The iPod and the iPhone were the first examples of this transition as a reimagining of the phonograph and the telephone. Augmented reality would also make the idea of telepresence far more compelling. Two people separated by great distance could gain the illusion of sharing the same space
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for elders who are isolated to build a virtual human community on the Internet. Perhaps shut-in elders will be the most loyal users of augmented reality technologies being designed by Magic Leap, Microsoft, and others. The possibility of virtual caregivers is a compelling idea for those who are physically infirm. Today
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, Bill, 307 Atlas (Boston Dynamics), 229–230, 238, 247–249, 249, 252, 254 “A.T.R. Project” (Shockley), 96 Audi, 45–46, 50, 52, 57 augmented reality, 272–275 Automata Studies (McCarthy, Shannon), 107 automated teller machines (ATMs), 81–82 Automation (Diebold), 98 Automation (MacMillan), 209 Autonomous Robotic Manipulation, 235–236 autonomous
by Tim O'Reilly · 9 Oct 2017 · 561pp · 157,589 words
Hal Varian said to me, “My grandfather wouldn’t recognize what I do as work.” What are the new jobs of the twenty-first century? Augmented reality—the overlay of computer-generated data and images on what we see—may give us a clue. It definitely meets the WTF? test. The first
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time a venture capitalist friend of mine saw one unreleased augmented reality platform in the lab, he said, “If LSD were a stock, I’d be shorting it.” That’s a unicorn. But what is most exciting
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to me about this technology is not the LSD factor, but how augmented reality can change the way we work. You can imagine how augmented reality could enable workers to be “upskilled.” I’m particularly fond of imagining how the model used by Partners in Health
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could be turbocharged by augmented reality and telepresence. The organization provides free healthcare to people in poverty using a model in which community health workers recruited from the population being served
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be working in traditional organizations but are cognitively augmented workers, with “senses” that were not available to their forebears; so too, with the advent of augmented reality, will be building inspectors, architects, and factory workers. To make the future economy better than the present, find new ways to augment workers, giving them
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is delivered—book, video, face-to-face teaching—gets a lot of attention, but the bigger question is how to bootstrap a rich knowledge network. AUGMENTED REALITY AND THE FUTURE OF ON-DEMAND LEARNING If being able to search for instructions on YouTube or on a specialized platform like Safari is the
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heart of today’s on-demand learning, augmented reality is surely tomorrow’s. Aircraft mechanics at Boeing are engaged in a pilot project using Microsoft HoloLens to give them schematics and diagrams overlaid on
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the much-publicized failure of Google Glass and the premature hype around virtual reality platforms such as Oculus Rift, there is plenty of evidence that augmented reality and virtual reality will have a powerful impact in on-demand learning. Smartphones and tablets alone are already being used effectively in areas like telehealth
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gaining steam, and to explore ways that it can be applied. You can start looking for and tracking interesting news, like the $200 head-mounted augmented reality display for infantry soldiers demonstrated at a DARPA event in 2015, or the deep commitment Microsoft has made to human augmentation of all kinds as
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needs of the digital economy: “Skillful: Building a Skills-Based Labor Market,” Markle, retrieved April 4, 2017, https://www.markle.org/rework-america/skillful. 345 augmented reality display for infantry soldiers: Adam Clark Estes, “DARPA Hacked Together a Super Cheap Google Glass-Like Display,” Gizmodo, April 7, 2015, http://gizmodo.com/darpa
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artificial general intelligence, 233–34 art market, 312–19 Art of the Long View, The (Schwartz), 359 asylum application, automated, 332 AT&T, 6–7 augmented reality, xviii–xix, 344–45 augmented workers, 320–21, 326–32 access to opportunities, 332–34 cognitive augmentation/cyborgs, 321–22 importance of learning, 334–36
by Kelly Weinersmith and Zach Weinersmith · 16 Oct 2017 · 398pp · 105,032 words
. PROGRAMMABLE MATTER: What If All of Your Stuff Could Be Any of Your Stuff? 6. ROBOTIC CONSTRUCTION: Build Me a Rumpus Room, Metal Servant! 7. AUGMENTED REALITY: An Alternative to Fixing Reality 8. SYNTHETIC BIOLOGY: Kind of Like Frankenstein, Except the Monster Spends the Whole Book Dutifully Making Medicine and Industrial Inputs
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food engineers. I mean, they’re currently trying to “close the loop” on astronauts. Imagine what they’d do to you if they could. 7. Augmented Reality An Alternative to Fixing Reality Your boss comes to your cubicle to yell at you about something. You know you can’t stop him, so
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pantry, and decide it will taste like Kobe steak tonight. This is what reality could be like, with a little augmentation. The big idea with augmented reality (AR) is that you can take the real world and overlay virtual elements onto it. It’s sort of like adding a little magic to
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great hardware, great software, and great understanding of how human vision and cognition work. Hardware is advancing nicely. The earliest machine you could argue was augmented reality was created by Morton Heilig in 1962, and called the Sensorama. This machine was purely mechanical, meaning there wasn’t a programmable computer involved. Whereas
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now common QR code. Imagine you have a table with a QR code in its middle. For simplicity, let’s imagine you are wearing an augmented reality headset that projects images into your eye. The headset’s cameras see the QR code and determine two things: (1) that its pattern codes for
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on your table, even if you walk around or jump up and down. In other words, the fiducial marker serves as a simple bridge between augmented reality and actual reality. Current AR research has moved beyond traditional fiducial markers. In fact, perhaps as a sign of rapid progress, we were told the
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of reference images to compare with your “interesting” pictures. So scientists are working on other approaches to simplify the process. Dr. Caitlin Fisher of the Augmented Reality Lab at York University suggested that there might be an easier way to go, at least for some applications. “Artists,” she says, “use mixed reality
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sky or tiny images on the ground. The registration problem is an urgent one, but it’s not necessary to overcome it for all good augmented reality experiences. . . . I think one of the reasons you find a lot of the early projects involve ghosts or spirits is because you don’t have
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laser light off objects, then analyzes the reflection. LiDAR can generate accurate 3D models of the environment, which is exactly what you’d want for augmented reality. Instead of comparing a universe of flawed 2D image files, you get the outline of local buildings and compare to a single 3D file. Sounds
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AR machine, you would see a virtual version of the plant emerging from the page.* Dr. Jonathan Ventura of the University of Colorado created an augmented reality program while he was a PhD student at the University of California, Santa Barbara. It was a program meant to be run outdoors, and it
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that you could have a virtual helper or pet who “lives” in the mirror. So the mirror acts as a sort of window into an augmented reality. Personally, we find the idea slightly terrifying. Like, there is just no world where you pass your mirror on the way to the bathroom at
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’s hands. She notes that the children’s imagination probably didn’t require augmentation though: “I don’t actually think small kids need augmented reality as much as we need augmented reality to think more like small kids again. I think that there are these amazing, joyful practices we could have. On that small
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level I think individually it could make our lives awesome.” A few people have tried using augmented reality for therapeutic reasons. Our favorite experimental therapy was by Dr. Cristina Botella, who had the idea that you could cure phobias using AR. See, one
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us about a recent study done by DAQRI, Boeing, and Iowa State University, comparing training with AR to traditional training. “We compared paper instructions to augmented reality instruction for a complex assembly task. This particular assembly task was a 50-plus [step] process of assembling [an] aircraft wing tip for first-time
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trainees. The group that had augmented reality instructions was able to reduce their job completion time by 30% and reduce their error rates by 94% on their first try. On the second
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-Champaign pointed out another concern: Who gets to control what gets projected where? For example, suppose you own a store. Someone in a highly popular augmented reality system graffitis “The owner of this store is a fool and a cad” on your wall. For the sake of argument, let’s say it
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, you know, let’s not hate on Google Glass too hard, okay? Nota Bene on the Nasal Cycle So Zach was doing some reading on augmented reality, and he noticed something. Humans have two eyes and two ears, which in both cases help us determine the position of things around us. Having
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Still So Many Jobs? The History and Future of Workplace Automation.” Journal of Economic Perspectives 29 (2015):3–30. Babb, Greg. “Augmented Reality Can Increase Productivity.” Area Blog, 2015. thearea.org/augmented-reality-can-increase-productivity. Badescu, Viorel. Asteroids: Prospective Energy and Material Resources. Heidelberg and New York: Springer, 2013. Ball, Philip. “Make Your
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. Healthcare and Biomedical Technology in the 21st Century: An Introduction for Non-Science Majors. New York: Springer, 2013. Barfield, Woodrow. Fundamentals of Wearable Computers and Augmented Reality, Second Edition. Boca Raton, Fla.: CRC Press, 2015. Barr, Alistair. “Google’s New Moonshot Project: The Human Body.” Wall Street Journal, July 27, 2014. wsj
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. Oxford and New York: Oxford University Press, 2011. Botella, C., Bretón-López, J., Quero, S., Baños, R., and García-Palacios, A. “Treating Cockroach Phobia with Augmented Reality.” Behavior Therapy 41, no. 3 (2010):401–13. Boyle, Rebecca. “Atomic Gardens, the Biotechnology of the Past, Can Teach Lessons About the Future of Farming
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. C. “A Brief History of Cross-Species Organ Transplantation.” Proceedings of Baylor University Medical Center 25, no. 1 (2012): 49–57. Craig, Alan B. Understanding Augmented Reality: Concepts and Applications. Amsterdam: Morgan Kaufmann, 2013. Craven, B. A., Paterson, E. G., and Settles, G. S. “The Fluid Dynamics of Canine Olfaction: Unique Nasal
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Genome.” Science 351, no. 6253 (2016):aad6253. iGEM. 2016. igem.org/Main_Page. Illusio, Inc. “Augmented Reality Goes Beyond Pokemon Go into Plastic Surgery Imaging.” Illusio press release. Updated August 5, 2016. www.newswire.com/news/augmented-reality-goes-beyond-pokemon-go-into-plastic-surgery-imaging-13533198. Innovega Inc. 2015. innovega-inc.com. Interlandi
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Lunar Settlement Infrastructure Build-Up.” NASA Space Technology Mission Directorate. (2013) nasa.gov/directorates/spacetech/niac/khoshnevis_contour_crafting.html. Kipper, Greg, and Rampolla, Joseph. Augmented Reality: An Emerging Technologies Guide to AR. Amsterdam and Boston, Mass.: Syngress, 2012. Kirsch, Scott. Proving Grounds: Project Plowshare and the Unrealized Dream of Nuclear Earthmoving
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of, 63 rubble pile, 62 types of, 53–54 atmosphere, density of, 25, 29 atomic bombs, 79, 96, 98 atomic gardening, 191–92 ATP, 286 augmented reality (AR), 8n accuracy required for, 171 audio in, 174 benefits of, 183–86 concerns about, 180–83 hacking of, 183 hardware for, 168 location detection
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images in, 172–73 registration in, 166–68, 172–73 smell in, 174–75 vs. virtual reality, 165 where are we now in, 175–79 Augmented Reality Lab, 173, 177–78 Auschwitz, 183 Australia, 219 automotive industry, 136, 137 autonomous cars, 174 baby teeth, 99 bacteria, 203–5, 206, 210, 218 in
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, 2 M-blocks, 118 MD Anderson Cancer Center, 232, 234 Mediated Matter lab, 146 medical tourism, 272 medical trials, 254–55, 268–69 medicine, 221 augmented reality in, 179, 185–86 bioprinting and, see bioprinting origami robots in, 106–7 programmable matter in, 127–28 synthetic biology in, 198–207 see also
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Organization, 198 World War II, 135 xenotransplantation, 206–7 Yang, Luhan, 207 yeast, 197, 207 Yellowstone National Park, 224 York, University of, 91 York University, Augmented Reality Lab at, 173, 177–78 YouTube, 141 Yuri (unit of specific strength), 35 Zhang, Feng, 214 Zimov, Sergey, 224 Z machine, 85, 88 Zoloft, 180
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to amend our cheap access to space chapter after SpaceX repeatedly landed booster stages of its Falcon 9 rocket, and we had to amend our augmented reality chapter because people will not stop talking about Pokémon GO. * This number actually varies a lot, and depends on things like the country from which
by Thierry Bardini · 1 Dec 2000
"classic reality" of ubiquitous computers in what has been ordinary daily life to the intermediate 228 Coda mix of "augmented realities" and eventually to the virtual realities of cyber- space and simstim. In augmented realities, computer-generated information is superimposed onto the "real world" through a minimally intrusive head-mounted display or any other
by Adam Greenfield · 29 May 2017 · 410pp · 119,823 words
Contents Introduction: Paris year zero 1.Smartphone: The networking of the self 2.The internet of things: A planetary mesh of perception and response 3.Augmented reality: An interactive overlay on the world 4.Digital fabrication: Towards a political economy of matter 5.Cryptocurrency: The computational guarantee of value 6.Blockchain beyond
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this one, though, it’s imperative for us to ask just what vision of universality is being evoked in it—what vision, and whose. 3 Augmented reality An interactive overlay on the world Early on the morning of July 8, 2016, a young woman named Shayla Wiggins slipped on a pair of
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have discovered a body while present in two places at once. What dragged her out of her home that Friday morning was Pokémon Go, an augmented reality (AR) game that had launched just two days before, and immediately became an unprecedented success. Like all AR applications, Pokémon Go furnishes its users with
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during its first week live.4 (All of these sites were swiftly deleted from the game by developer Niantic.) Theorists had discussed the implications of augmented reality for years, and in its first breakout hit just about all of them immediately came to pass: the reality shear, the dissonance of the mundane
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. If AR is to be a mode through which we broadly experience the everyday, these are the issues it will compel us to contend with. Augmented reality, and its close cousin virtual reality (VR), are a little different from the other technologies considered in this book. They are interface techniques—modes of
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-scale ravening. The stories etched in these stones are the kind of facts about a place that would seem to do well when told via augmented reality. The objection could certainly be raised that I found them so resonant precisely because I don’t see them every day, and that their impact
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as undesirable.10 What, then, keeps wearable augmentation from being the ultimate way for networked selves to receive and act on information? The consumer-grade augmented reality currently available confronts us with an interlocking series of concerns, ranging from the immediately practical to the existential. The initial reservations center on the technical
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metaphorically, any augmentive mediator by definition imposes itself between the wearer and the world. This, of course, is by no means a quality unique to augmented reality. It’s something AR has in common with a great many ways we already buffer and mediate what we experience as we move through space
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less than a full member of the community, with everything that implies for the right to be and act in public. The deepest critique of augmented reality is sociologist Anne Galloway’s, and it is harder to answer. Galloway suggests that the discourse of computational augmentation, whether consciously or otherwise, “position[s
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any one technology standing alone, but from multiple technical capabilities woven together in combination. Discrete though they may seem, technologies like cryptocurrency, digital fabrication and augmented reality can be joined to one another because the systems involved all speak the same universal language of ones and zeroes. Condensed into modular chunks of
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millions of devices running the Android operating system, a high-resolution global mapping capability, the networked Nest thermostats and other home-automation systems, the Glass augmented reality visor, the Daydream VR headset, an autonomous-car initiative, the DeepMind artificial intelligence unit, the Sidewalk Labs smart-city effort, even the military robots produced
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drone that supervises her eviction, and the gait-recognition and station-keeping algorithms that keep it locked on her until she’s safely offsite; the augmented reality interface that allows a security guard eight thousand miles away to watch her through that drone’s eyes, and the fact that he’ll do
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stretches of time, then we are bound to conclude that this is its sole actual purpose. This is the razor we need to apply to augmented reality, or 3D printing, or distributed autonomous organizations: what is salient is not anything their visionary designers may have had in mind when imagining them, but
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, 2016. 4.Brian Feldman, “Yes, You Can Catch Pokémon at Auschwitz,” New York Magazine, July 11, 2016. 5.Steven J. Henderson and Steven K. Feiner, “Augmented Reality for Maintenance and Repair (ARMAR),” Columbia University Department of Computer Science Report AFRL-RH-WP-TR-2007-0112, August 2007, http://graphics.cs.columbia.edu
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, Issue 1, March 2008: 79–97. 8.For early work toward this end, see Thad Starner et al., “Augmented Reality Through Wearable Computing,” MIT Media Lab, 1997, cc.gatech.edu/~thad/p/journal/augmented-reality-through-wearable-computing.pdf. The overlay of a blinking outline or contour used as an identification cue has long
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, 2009, stolpersteine.eu/en/. 10.Steven Cherry, “Steve Mann’s Better Version of Reality,” IEEE Spectrum, March 8, 2013. 11.Richard Holloway, “Registration Errors in Augmented Reality,” Ph.D. dissertation. UNC Chapel Hill Department of Computer Science Technical Report TR95-016, August 1995. 12.Eugenia M. Kolasinski, “Simulator Sickness in Virtual Environments
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, 138, 141 AR-15 assault rifle, 108 Arlington National Cemetery, 65 Armadillo police vehicle, 29 artificial intelligence, 259–71 Asawa, Ruth, 261 Atelier Populaire, 269 augmented reality, AR, 63–84 Auschwitz, 61, 65, 71 automated teller machines (ATM), 1, 3, 7, 52, 135 automation, 8, 153, 183–207, 226, 236, 255–7
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division, 276 Chrome browser, 275 Daydream virtual reality headset, 275 Deep Dream, 80, 219 DeepMind, 264–5, 270, 276, 281 driverless cars, 193, 220 Glass augmented reality headset, 66, 73–4, 76–8, 80, 275 Home interface device, 38–40 Image Search, 218 Mail, 275 Maps, 24 Nest home automation division, 275
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, 48 smartphone, 3, 8–33, 38, 49, 64, 67, 72, 77, 133, 137, 273, 285–6, 313 as “network organ,” 27–9 as platform for augmented reality, 67, 72 as platform for financial transactions, 133, 137 environmental implications of, 18–19 incompleteness at time of purchase, 17 teardown of, 14–16 ubiquity
by Jamie Susskind · 3 Sep 2018 · 533pp
manipulated by means of a keyboard and, later, a mouse.124 As noted earlier, we’re now in the era of the ‘glass slab’.125 ‘Augmented reality’ (referred to as AR) is when our sensory experience of the physical world is enhanced by computer-generated input, such as sound, graphics, or video
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beyond our gaze, but in the future we’ll increasingly submit our immediate sensory experiences to filters as well. As I explained in chapter one, augmented reality technology (referred to as AR) supplements our experience of the physical world with computer-generated input such as sound, graphics, or video. Smart glasses (and
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<http://www.bbc.com/news/world-asiachina-39324431> (accessed 30 November 2017). Rose, Enchanted Objects, 17. Robert Scoble and Israel Shel, The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (CreateSpace Inde pendent Publishing Platform, 2017), 61. Lisa Fischer, ‘Control Your Phone with these Temporary Tattoos’, CNN Tech (undated) <http
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/> (accessed 30 November 2017). 131. Dean Takahashi, ‘Magic Leap Sheds Light on its Retina-based Augmented Reality 3D Displays’, VentureBeat, 20 February 2015 <http://venturebeat.com/2015/02/20/magic-leap-shedslight-on-its-retina-based-augmented-reality-3d-displays/> (accessed 30 November 2017). 132. Tom Simonite, ‘Oculus Finally Delivers the Missing Piece for
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/2014/jun/29/facebook-users-emotions-newsfeeds> (accessed 11 December 2017). Halting Problem,‘Tech Bro Creates Augmented Reality App to Filter Out Homeless People’, Medium, 23 February 2016 <https://medium. com/halting-problem/tech-bro-creates-augmented-reality-app-tofilter-out-homeless-people-3bf8d827b0df> (accessed 7 December 2017). Frank Pasquale, The Black Box Society
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://www.engadget.com/ 2017/05/31/these-subtle-smart-gloves-turn-sign-language-intowords/?sr_source=Twitter> (accessed 1 December 2017). 19. Brian D.Wassom, Augmented Reality Law, Privacy, and Ethics: Law, Society, and Emerging AR Technologies. (Rockland: Syngress, 2015), 250. 20. Bruce Goldman, ‘Typing With Your Mind: How Technology is Helping
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Rebels Beat the Government—Saving Privacy in the Digital Age (New York: Penguin, 2002), 1. 56. Robert Scoble and Israel Shel, The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything (CreateSpace Independent Publishing Platform, 2017), 124. OUP CORRECTED PROOF – FINAL, 30/05/18, SPi РЕЛИЗ ПОДГОТОВИЛА ГРУППА "What's News
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Governance in the Network Society. New York: Cambridge University Press, 2003. Halting Problem. ‘Tech Bro Creates Augmented Reality App to Filter Out Homeless People’. Medium, 23 Feb. 2016 <https://medium.com/ halting-problem/tech-bro-creates-augmented-reality-app-to-filterout-homeless-people-3bf8d827b0df> (accessed 7 Dec. 2017). Hamilton, Alexander, James Madison, and John
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– FINAL, 28/05/18, SPi РЕЛИЗ ПОДГОТОВИЛА ГРУППА "What's News" VK.COM/WSNWS Bibliography 479 Scoble, Robert, and Israel Shel. The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything. CreateSpace Independent Publishing Platform, 2017. Scott, Clare. ‘Chinese Construction Company 3D Prints an Entire Two-Story House On-Site in
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), 2014 <https://www.cs.toronto.edu/~ranzato/ publications/taigman_cvpr14.pdf> (accessed 11 Dec. 2017). Takahashi, Dean. ‘Magic Leap Sheds Light on its Retina-based Augmented Reality 3D Displays’. VentureBeat, 20 Feb. 2015 <http://venturebeat.com/ 2015/02/20/magic-leap-sheds-light-on-its-retina-based-augmentedreality-3d-displays/> (accessed 30
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: Essays in Political Theory. New Haven & London:Yale University Press, 2007. Wark, McKenzie. A Hacker Manifesto. Cambridge, Mass: Harvard University Press, 2004. Wassom, Brian D. Augmented Reality Law, Privacy, and Ethics: Law, Society, and Emerging AR Technologies. Rockland: Syngress, 2015. Watkins, Alan and Iman Straitens. Crowdocracy: The End of Politics. Rochester: Urbane
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unlock iPhone of San Bernadino terrorist 155 Siri 37, 47, 293 taxation 328 ‘Think Different’ advertisement 6 watches 44 Aquinas, Thomas 215, 409 AR see augmented reality Arab Spring 150, 221 Arbesman, Samuel 193, 406 arbitrariness, rule-based injustice 284 Arendt, Hannah 9, 72, 163, 237, 415 Aristotle 368, 403, 411, 418
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РЕЛИЗ ПОДГОТОВИЛА ГРУППА "What's News" VK.COM/WSNWS Index Athens, classical 212, 214–15, 217, 222–3, 224, 228, 232 audit, algorithmic 355–6 augmented reality (AR) 58–9 mixed reality 60 perception-control 146, 149, 151–2, 229, 278 scrutiny 135 augmented things see smart devices Austria 235 authoritarianism 177
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, Morag 403 Google acquisitions 318, 319 advertisements 288, 318, 351 algorithmic audit, objection to 355 AlphaGo 31–2, 33, 36 Android 318 artificial intelligence 116 augmented reality 58 autocomplete system 289 chips 40 cloud storage 156 concentration of tech industry 318 copyright infringement sites 156 Daydream 59 ‘Doctrine’ 15 driverless cars 54
by Kevin Kelly · 6 Jun 2016 · 371pp · 108,317 words
perfect resolution. You could walk around it, get closer, even move it to inspect it, and it would retain its authenticity. This overlay is called augmented reality (AR). Because the artificial part is added to your ordinary view of the world, your eyes are focused deeper than they are on a screen
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pockets. The next obvious step for computers is to lay against our skin. We call those wearables. We can wear special spectacles that reveal an augmented reality. Wearing such a transparent computer (an early prototype was Google Glass) empowers us to see the invisible bits that overlay the physical world. We can
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within a technologically created world, we interact with each other in new ways (virtual reality) or interact with the physical world in a new way (augmented reality). Technology becomes a second skin. Recently I joined some drone hobbyists who meet in a nearby park on Sundays to race their small quadcopters. With
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in 2016 is that you don’t need to wear goggles, or even a pair of glasses, in order to get a basic “good enough” augmented reality. A 3-D image projects directly into my eyes from tiny light sources that peek from the corner of my rooms, all without the need
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of the real room, we’ll just meet in the AR rather than walk across the gap. When I want to get really serious about augmented reality, I’ll wear an AR roaming system. I put on special contact lenses that give me full 360-degree views and impeccable fictional apparitions. With
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, 38–40 ubiquity of, 30, 33 and video games, 230 and visual intelligence, 203 See also robots arts and artists artist/audience inversion, 81 and augmented reality, 232 and authenticity, 70 and creative remixing, 209 and crowdfunding, 156–61 and low-cost reproduction, 87 and patronage, 72 public art, 232 attention, 168
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–69, 176, 177–89 audience, 88, 148–49, 155, 156–57 audio recording, 249. See also music and musicians augmented reality (AR), 216–17, 224, 226–27, 231–32 authenticity, 70 authority, 86, 88, 101 authors, 86, 87, 88 automation, 49–50, 55, 56, 57–58
by John Brockman · 5 Oct 2015 · 481pp · 125,946 words
only the authorities will have enhanced cognition systems or if they’ll be available to all. In twenty years’ time, will we all be wearing augmented-reality goggles? What will the power relationships be? If a policeman can see my arrest record when he looks at me, can I see whether he
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