description: interactive experience of a real-world environment enhanced by computer-generated perceptual information
256 results
by Peter H. Diamandis and Steven Kotler · 13 Apr 2026 · 225pp · 76,418 words
in business, health, and behavior. Weather, disaster, and disease models predict hurricanes, earthquakes, and epidemics. Economic forecasting tools reveal market shifts and guide global strategy. Augmented-reality systems anticipate complications in surgery and treatment. Communication Miracles Telecommunications and the internet enable instant global communication. Brain-computer interfaces facilitate thought-based communication and
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, and more. Using this same benchmark to gauge progress between 2010 and today—including processing power, camera quality, connectivity, and new features like health monitoring, augmented reality, and AI assistants—we see an exponential increase in “value density” worth $7.1 million. If we use access to capability and not income as
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as Kolibri reach over four million users. And all of this helps explain why global literacy rates have climbed to 87 percent. Meanwhile, virtual and augmented reality are revolutionizing technical training. Students now practice surgery in the classroom. Fighter pilots learn to fly planes while still on the ground. And soon, with
by David Pogue · 10 Mar 2026 · 686pp · 216,944 words
see other people, and they can’t see your eyes. If somebody taps you on the shoulder, you jump out of your skin. Apple preferred augmented reality (AR), where you still see your surroundings. The graphics of your game, movie, or app seem to float right there in the room with you
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something, because we’re all social people at heart,” he said in 2016. Apple’s ultimate ambition was to bring the magic and productivity of augmented reality to ordinary-looking glasses. For the Vision Pro group as 2026 dawned, smart glasses came into focus as the next big small thing. Project Titan
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-cabin experience: Road-noise soundproofing with stunning immersive audio. You could adjust the darkness of the tinted windows; there were even experiments with making them augmented-reality screens that could identify streets or shops passing by. Whatever you were doing on your Mac, iPhone, or iPad would transfer effortlessly to the built
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horizon? According to Eddy Cue, “You may not need an iPhone ten years from now, as crazy as it sounds.” In the post-phone era, augmented-reality glasses or earbuds could save us the constant retrieval of phones from pockets and purses. Our AI assistant will always be there, hands-free and
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also specific apps by name App Store, 1, 420, 439, 443, 471, 514–18 Aptera, 500 Aqua interface, 347, 382, 400 Aquarius project, 234 AR (augmented reality), 522–25 see also Vision Pro headset ARM (Advanced RISC Machines Limited), 227, 271, 315, 503 Arnold Communications, 304 ARPANET, 14 artificial intelligence (AI), 180
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, 222, 223, 342, 408, 411–18, 422 Hobbit processor, 220, 223, 226, 227 Auburn University, 446 audiocassettes, data storage on, 24, 24–26, 44–46 augmented reality (AR), 522–25 see also Vision Pro headset Australia, 517 autocomplete, iPhone, 406 autocorrect, 404, 406 autonomous vehicles, 497–98 A/UX operating system, 188
by Sebastian Mallaby; · 30 Mar 2026 · 607pp · 161,998 words
men discussed the potential of AI, and Zuckerberg expressed appropriate excitement. But then, as the dinner continued, Hassabis brought up other hot technologies: virtual reality, augmented reality, 3D printing. Zuckerberg sounded equally excited about all of them. “That told me what I needed to know,” Hassabis said later. “Facebook offered more money
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predicted that humans and machines would eventually merge into cyborgs, with bots the size of blood cells connecting the human nervous system to virtual and augmented reality. He also suggested that machines, being intelligent, might have a claim to certain rights and liberties. He kept a collection of three hundred cat figurines
by Noam Scheiber · 6 Apr 2026 · 399pp · 120,332 words
Humble Approach to Launching Its Newest Device,” The New York Times, January 19, 2024, https://www.nytimes.com/2024/01/19/technology/apple-vision-pro-augmented-reality.html. 15. Peace Movement “We saw a negative impact”: “Starbucks (SBUX) Q1 2024 Earnings Call Transcript,” The Motley Fool, January 31, 2024, https://www.fool
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Apple, Rare Dissent over a New Product: Interactive Goggles,” The New York Times, March 26, 2023, https://www.nytimes.com/2023/03/26/technology/apple-augmented-reality-dissent.html. gadget reviewers generally echoed: Joanna Stern, “One Month with Apple Vision Pro: In the Air, on a Train and … in a Drawer,” The
by Michael Easter · 25 Sep 2023 · 318pp · 95,383 words
and Google Earth. After uploading the entire globe into Google Earth and Maps, Hanke wanted a new project. Google at the time was entering into augmented reality, known as AR. AR combines computer-generated content with the real world to create an interactive experience. Hanke was the world’s foremost mind on
by Max More and Natasha Vita-More · 4 Mar 2013 · 798pp · 240,182 words
Web in 1990, former MIT researcher Sasha Chislenko projected technological trends to see how we might use intelligent information filters and enhanced reality (now called “augmented reality”) to expand our perceptual and cognitive abilities and to personalize our view of reality. He makes some observations and predictions of the transformations in people
by Tim O'Reilly · 9 Oct 2017 · 561pp · 157,589 words
Hal Varian said to me, “My grandfather wouldn’t recognize what I do as work.” What are the new jobs of the twenty-first century? Augmented reality—the overlay of computer-generated data and images on what we see—may give us a clue. It definitely meets the WTF? test. The first
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time a venture capitalist friend of mine saw one unreleased augmented reality platform in the lab, he said, “If LSD were a stock, I’d be shorting it.” That’s a unicorn. But what is most exciting
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to me about this technology is not the LSD factor, but how augmented reality can change the way we work. You can imagine how augmented reality could enable workers to be “upskilled.” I’m particularly fond of imagining how the model used by Partners in Health
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could be turbocharged by augmented reality and telepresence. The organization provides free healthcare to people in poverty using a model in which community health workers recruited from the population being served
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be working in traditional organizations but are cognitively augmented workers, with “senses” that were not available to their forebears; so too, with the advent of augmented reality, will be building inspectors, architects, and factory workers. To make the future economy better than the present, find new ways to augment workers, giving them
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is delivered—book, video, face-to-face teaching—gets a lot of attention, but the bigger question is how to bootstrap a rich knowledge network. AUGMENTED REALITY AND THE FUTURE OF ON-DEMAND LEARNING If being able to search for instructions on YouTube or on a specialized platform like Safari is the
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heart of today’s on-demand learning, augmented reality is surely tomorrow’s. Aircraft mechanics at Boeing are engaged in a pilot project using Microsoft HoloLens to give them schematics and diagrams overlaid on
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the much-publicized failure of Google Glass and the premature hype around virtual reality platforms such as Oculus Rift, there is plenty of evidence that augmented reality and virtual reality will have a powerful impact in on-demand learning. Smartphones and tablets alone are already being used effectively in areas like telehealth
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gaining steam, and to explore ways that it can be applied. You can start looking for and tracking interesting news, like the $200 head-mounted augmented reality display for infantry soldiers demonstrated at a DARPA event in 2015, or the deep commitment Microsoft has made to human augmentation of all kinds as
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needs of the digital economy: “Skillful: Building a Skills-Based Labor Market,” Markle, retrieved April 4, 2017, https://www.markle.org/rework-america/skillful. 345 augmented reality display for infantry soldiers: Adam Clark Estes, “DARPA Hacked Together a Super Cheap Google Glass-Like Display,” Gizmodo, April 7, 2015, http://gizmodo.com/darpa
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artificial general intelligence, 233–34 art market, 312–19 Art of the Long View, The (Schwartz), 359 asylum application, automated, 332 AT&T, 6–7 augmented reality, xviii–xix, 344–45 augmented workers, 320–21, 326–32 access to opportunities, 332–34 cognitive augmentation/cyborgs, 321–22 importance of learning, 334–36
by Shoshana Zuboff · 15 Jan 2019 · 918pp · 257,605 words
a new and more complex means of behavior modification. We see these new protocols at work in Facebook’s contagion experiments and the Google-incubated augmented reality “game” Pokémon Go. The evidence of our psychic numbing is that only a few decades ago US society denounced mass behavior-modification techniques as unacceptable
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-of-the-art manufacturing depended on machine intelligence, compelling Google and later Facebook to acquire companies and talent representing its disciplines: facial recognition, “deep learning,” augmented reality, and more.16 But machines are only as smart as the volume of their diet allows. Thus, Google and Facebook vied to become the ubiquitous
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, why is it investing in smart-home devices, wearables, and self-driving cars? If Facebook is a social network, why is it developing drones and augmented reality? This diversity sometimes confounds observers but is generally applauded as visionary investment: far-out bets on the future. In fact, activities that appear to be
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office interiors to entire cities. Paradiso is confident that “a proper interface to this artificial sensoria promises to produce… a digital omniscience… a pervasive everywhere augmented reality environment… that can be intuitively browsed” just as web browsers opened up the data contained on the internet. He insists that ubiquitous sensor information and
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constructing, fine-tuning, and exploring the capabilities of each firm’s for-profit means of behavioral modification. In Facebook’s user experiments and in the augmented-reality game Pokémon Go (imagined and incubated at Google), we see the commercial means of behavioral modification evolving before our eyes. Both combine the components of
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them young and others long past that excuse. They held up their phones, pointing and shouting as they scanned his house and garden for the “augmented-reality” creatures. Looking at this small slice of world through their phones, they could see their Pokémon prey but only at the expense of everything else
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is that players should be “going outside” for “adventures on foot” in the open spaces of cities, towns, and suburbs.27 The game relies on “augmented reality” and is structured like a treasure hunt. Once you download the app from Niantic, you use GPS and your smartphone camera to hunt virtual creatures
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place and were heralded as brilliant. As Hanke explained, “The game relies on a lot of modern cell phone and data technology to power the augmented reality, but that traffic generated by the game also changes what happens in the real world.”42 By July 12, the Financial Times exulted that “speculation
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for Niantic’s behavioral futures markets, ground zero in Hanke’s new gold rush. The elements and dynamics of the game, combined with its novel augmented-reality technology, operate to herd populations of game players through the real-world monetization checkpoints constituted by the game’s actual customers: the entities who pay
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into a space of no escape. Science and capital are united in this long-game project. Yesterday it was the “Like” button, today it is augmented reality, and tomorrow there will be new innovations added to this repertoire. The company’s growth in user engagement, surplus capture, and revenue are evidence that
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anxiety and more searching.52 Social comparison can make people do things that they might not otherwise do. Facebook’s experiments and Pokémon Go’s augmented reality each exploit mutual visibility and its inevitable release of social comparison processes for successful tuning and herding. Both of these illustrate the ways in which
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, https://blogs.wsj.com/digits/2015/09/10/pokemon-go-wants-to-take-monster-battles-to-the-street; Patience Haggin, “Alphabet Spinout Scores Funding for Augmented Reality Pokémon Game,” Wall Street Journal, February 26, 2016, https://blogs.wsj.com/venture capital/2016/02/26/alphabet-spinout-scores-funding-for
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-augmented-reality-pokemon-game. 38. Joseph Schwartz, “5 Charts That Show Pokémon GO’s Growth in the US,” Similarweb Blog, July 10, 2016, https://www.similarweb.com/
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blog/pokemon-go. 39. Nick Wingfield and Mike Isaac, “Pokémon Go Brings Augmented Reality to a Mass Audience,” New York Times, July 11, 2016, https://www.nytimes.com/2016/07/12/technology/pokemon-go-brings
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-augmented-reality-to-a-mass-audience.html. 40. Polly Mosendz and Luke Kawa, “Pokémon Go Brings Real Money to Random Bars and Pizzerias,” Bloomberg.com, July 11,
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. Ice Cream Shop,” KSDK, August 9, 2016, http://www.ksdk.com/news/pokemon-go-saves-struggling-business/292596081. 41. Wingfield and Isaac, “Pokémon Go Brings Augmented Reality.” 42. Sabin, “The Secret History of ‘Pokémon Go.’” 43. Tim Bradshaw and Leo Lewis, “Advertisers Set for a Piece of ‘Pokémon Go’ Action,” Financial Times
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; VI, 63, 199; VII, 376; VIII, 445; IX, 329; X, 416; XI, 293, 351; “We Too Had Known Golden Hours,” 128 audio recording analysts, 263 augmented reality games: Ingress, 150, 312–313. See also Pokémon Go Australia, 387 Australian, 305 Austria, 149 authority: and dangers of surveillance capitalism, 175; and digital dispossession
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form of, 12, 13, 52–53; surveillance exceptionalism shaping course of, 120 information civilization, emergence of, 4, 11–12, 515 information warfare, 281 Ingress game (augmented reality), 150, 312–313 Inktomi search engine, 71 In-Q-Tel, 116, 117 Instagram, 276, 457–458, 484 Institute of the Chinese Academy of International Trade
by Brett King · 5 May 2016 · 385pp · 111,113 words
, our car dashboard and other environments all have embedded screens that enable interactions. We will overlay the real world with data, insights and context using augmented reality (AR) smart glasses and contact lenses too. In the apps era, most businesses such as banks and airlines went for the bundling of increasing functionality
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. When Google Glass launched in 2013, it launched to great media fanfare.13 Glass was considered the next big leap in both wearable technologies and augmented reality (AR), but as with all such leaps in technology it was met with either unyielding passion or mild derision. In media context, however, Google’s
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to be walking around with Terminator-style vision enhancement and super-hearing like the Six Million Dollar Man or is this a little more nuanced? Augmented Reality, Personal HUDs and Vision Enhancement No doubt, the temptation for many businesses is to think of augmented vision as a new landscape for bridging the
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your core mission. Sorry Larry Page, but more advertisements served directly to your retina is not going to be viable here… While early attempts at augmented-reality PHUD designs have focused on putting a lot of data in your field of view, the successful implementation of this technology will be about highly
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the mixed reality (MR) spectrum. The Mixed Reality Spectrum To clarify the spectrum: • The real world is what you see today through your natural eyes. • Augmented reality is the sort of technology we’re talking about in a PHUD, or more immediately through technologies like Magic Leap and Microsoft HoloLens. • Virtual reality
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) who was photographed wearing his Glass in the shower—not a pretty sight, I’ll warn you, but the photo certainly got widespread media coverage. Augmented reality company Magic Leap, however, thought the image pretty enough to immortalise Robert in a 2015 patent application (see http://www.freepatentsonline.com/20150178939.pdf). 14
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introduces the concept of the Augmented City, it is one in which the citizens, residents and visitors can make use of state-of-the-art augmented reality, robots, AI and drones to connect, amplify, accelerate, protect and monetise their activities and relationships to an extent beyond what could be done with humans
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, AI-supported decision aids for government and industry, and many more. Two examples with potential applications—AR and UAVs—are overviewed below. The Potential for Augmented Reality in Cities The advantage of AR for a smart city is that it can enhance real-world views at a physical spot with data and
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) instantly on your device. Figure 12.2: Microsoft and Volvo are collaborating on AR “manuals” that show you how car features work. (Credit: Volvo/Microsoft) Augmented reality will be used for a variety of applications across the entire buying cycle from research through to purchasing and service interactions. Volvo cars and Microsoft
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you’re wearing smart glasses. If you use a pair of smart glasses, you might see options or deals in your personal head-up display. Augmented reality will be a stronger in-store trend looking at the middle of next decade. However, to accomplish that, we will need a new technology infrastructure
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and bio-synchronicity. The use of biometrics (fingerprint, facial, iris and voice identification), pattern recognition (emotional, stimulus response, location-based), behavioural psychology, sensory integration and augmented reality will change the retail experience into something that is a hybrid of technology and experiential design. We’ve talked about smart health care, smart banking
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product attributes [and] our product quality.” Walter Robb, CEO of Whole Foods The 2.4 million tickets sold for the 2015 Rugby World Cup featured augmented reality content to bring the experience alive for fans, both in the run-up to the competition and on the day of the games. Using an
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augmented reality app and a mobile phone or tablet, tickets could be scanned to reveal exclusive behind-the-scenes material hosted and delivered by Rugby World Cup
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2003 winners Jonny Wilkinson, Lawrence Dallaglio and Will Greenwood. Managing Director of England Rugby 2015 Stephen Brown hailed it as a sporting first: “using augmented reality technology as part of the ticket design enables fans to engage with the tournament through interactive content, which is a really exciting piece of activation
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just by watching my emotional response, and then send me an offer later online to have the clothes tailored to my individual body type. Lego augmented reality kiosks (called the Lego Digital Box) enable you to see what the finished Lego construction will look like before you make a purchase. Similarly, the
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of others and a myriad of IoT devices and sensors. 12 www.createtomorrow.co.uk/live-examples/rugby-world-cup.aspx 13 “John Lewis Adopts Augmented Reality,” Inside Retail Australia, 9 September 2015. 14 To think that some people are worried about the “security” around mobile payments! 15 “Your voice is your
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programmes that could give you a form of citizenship that allows freedom of travel and employment in a broad range of geographical locations. Virtual and augmented reality will be your reality. Magic Leap calls its conceptual technology “cinematic reality”, but the journey that started with Google Glass in 2013 is only just
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are today. The Star Trek holodeck will become a possibility as people establish rooms with whole-room projection or spaces optimally designed for VR encounters. Augmented reality and augmented virtuality will constantly blur the lines between what is real and what is not. Your health will be a known quantity and health
by Rizwan Virk · 31 Mar 2019 · 315pp · 89,861 words
Play Labs accelerator at MIT for startups using the latest video game technology. There, I saw firsthand the high fidelity that today’s virtual and augmented reality can achieve. If this pace of improvement of video games continues into the future, what kinds of sophisticated video games will we be able to
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more sophisticated than any video game we have built or even imagined to date. It would combine elements of MMORPGs with elements of virtual and augmented reality built on foundations of technology and aspects of consciousness—real or simulated—that we don’t fully understand yet. Throughout this book, I will delve
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, 3D simulations with millions of people playing simultaneously and it’s getting better every year. And soon we’ll have virtual reality, we’ll have augmented reality. If you assume any rate of improvement at all, then the games will become indistinguishable from reality. —Elon Musk, Code Conference, 20163 One of the
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video games of the 1960s and 1970s to today’s more sophisticated MMORPGs. Then we’ll project forward to such key technologies as virtual reality, augmented reality, direct mind broadcast, artificial intelligence, and downloadable consciousness. I call this "traveling the road to the simulation point,” and we’ll conclude with a reflection
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on a few dimensions: the fidelity of today’s games (how realistic they look), the method of projection (from 2D screens to virtual reality to augmented reality to direct mind broadcast), and the methods of controlling the games (going from keyboards and controllers to voice, kinesthetic, and even mind interfaces). In doing
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5: Photorealistic Augmented and Mixed Reality (AR, MR) A technology that is closely related to virtual reality—and offers many of the same advantages—is augmented reality, or AR. AR is similar to VR in some ways because you still need glasses or some lens to view the augmented world. However, rather
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Microsoft Hololens. They are being joined by the likes of Magic Leap (which uses a unique light-field technology), with many more on the way. Augmented reality represents a different technology than virtual reality, but the underlying toolsets are very similar. They both use 3D models, textures, and real-time rendering technology
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a single world rendered in a way to work with our eyes and our minds can have the illusion of depth and realism, and with augmented reality, or mixed reality, the boundary between what is physical and what is computer generated starts to fade. The logical conclusion is that we as a
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Altered Carbon (Morgan, 2002), 103–4 analog, 161 ancestor simulation, 108–9, 114–15 Anderson, Kevin J., 97 Andreessen, Marc, 287 angels, 225–26 AR (augmented reality), 62–64 AR glasses, 62 arcade-type mechanics, 34 “Are You Living in a Simulation?” (Bostrom, 2003), 109 artificial consciousness, portrayals of, 95–97 Artificial
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Asimov, Isaac, 99 assembly language, 33 Asteroids, 36–37 Atari, 2, 4, 32, 38 atom, 167–68 atomic clocks, 170 augmented images, photorealistic, 63–64 augmented reality (AR), 62–64 Avatar, 58, 64 avatars, 44–45, 46f, 49, 273–74 B bag of karma, 117, 208 basic game loop, 31 BASIC programming
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, 236 MMORPGs (massively multiplayer online roleplaying games) 3D rendering and virtual worlds, 42–44, 56 as 3D world, 94 and 3D world rendering, 136–37 augmented reality (AR), 63 as development to Simulation Point, 49–52 features of, 208–11 game evolution to, 4, 31 and Great Simulation, 53–54 Great Simulation
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