skeuomorphism

back to index

description: a design principle in which interface objects mimic their real-world counterparts, such as a digital calendar resembling a paper one.

22 results

Jony Ive: The Genius Behind Apple's Greatest Products

by Leander Kahney  · 14 Nov 2013  · 363pp  · 94,139 words

. The departure of Forstall and Jony’s increased responsibilities strongly suggested that Forstall lost a power struggle. A key contention concerned Forstall’s fondness for skeuomorphic design; that is, graphic interfaces that resemble real-world objects. Apple’s user-interface conventions under Forstall tended to look like their real-life counterparts

styled like a Vegas casino table. Faux leather and wood-grain patterns had found their way into many of Apple’s most popular apps. Such skeuomorphic design allows neophyte users to be immediately familiar with an unfamiliar device, operating on the assumption that nothing is simpler than an interface that works

exactly like objects do in the real world. The original Macintosh desktop computer, for example, was conceived as a skeuomorphic version of an office desktop as seen from above. Because everybody knew how the items on a traditional desk were used in the physical world

, that knowledge could be implicitly transferred to its digital counterpart. More recently, however, Apple had heard loud criticisms concerning its use of “tacky” skeuomorphic elements. According to some, visual references to obsolescent office furniture and audio equipment were beginning to look dated and out of place. Forstall, after Jobs

’s death, was reportedly Apple’s major champion of skeuomorphic design, which put him in the line of fire not only in the eyes of external critics but from some within Apple too. Jony Ive

was never a fan of skeuomorphism, according to one unnamed Apple designer speaking to the New York Times.13 In an interview with the UK’s Telegraph, Jony visibly “winced” when

’s management shake-up represented a major design shift in software and, by the time iOS 7 was released in 2013, most of Forstall’s skeuomorphic references were nowhere to be seen. The mobile software was flat and modern looking. Gone were references to felt and leather, as well as 3

minimalism. He disdains decoration—as he says, every tiny screw is there for a reason—and his goal is to make design disappear. In contrast, skeuomorphism is about making software look like something it isn’t, like a roulette table or a yellow legal pad, and decoration is essential

. Skeuomorphic software is the opposite of Jony’s minimalist hardware. One strips away everything that isn’t necessary; the other puts it back in. This paradox

, 249 Shuffle, 195 Sigman, Stan, 230 simplification philosophy of Jobs, 111, 125 of Jony, 268–69 Sinclair, Clive, 5 sketching, 166–68 SketchPad, 56–57 skeuomorphic design, 260–61, 262 Skinner, B. F., 44 Smith, Iain Duncan, 1 Smith, Jeff, 31 Smith, Neil, 19 Smith, Paul, 257 Smith, Robert, 7 Snow

The Internet of Money

by Andreas M. Antonopoulos  · 28 Aug 2016  · 200pp  · 47,378 words

. "The essence of good design is picking the metaphor that informs expectations." 8.3.3. Skeuomorphic Design Here’s the next big problem with metaphors and design. There’s a certain concept called skeuomorphic design. The word skeuomorphic means “a shadow of its former self.” It’s form as a shadow. What it

references or hints of some previous form. For example, a classic example, in the first iteration of iPads, the iOS software had a lot of skeuomorphic design. If you opened your contact database, it was bound in leather. That leather had stitching. That stitching didn’t do anything. It was just

has fake felt under the cards, that’s because it’s trying to draw out the metaphor of a casino by introducing this design element. Skeuomorphic design is extremely powerful. It’s also extremely dangerous. If you don’t use it correctly, again, it creates different expectations as to what is

going to happen next. In bitcoin, we have a lot of skeuomorphic design. My favorite and most hated form of skeuomorphic design is the picture you will see in every single article written about bitcoin: a pile of gold coins with a

worst design metaphor of bitcoin, the word “coin,” and then instantiating it in a beautiful rendering that makes it even more physical looking, in a skeuomorphic design that completely misleads everyone. People are actually going out on eBay and they’re buying what they think is “bitcoin.” They’re buying gold

-In Systems design, Negative Outcomes by Design, Not Intent, Smart vs. Dumb Networks disruptive tech, Designing for Innovation metaphors, Bitcoin and Design purpose, ATM Experience skeuomorphic, Skeuomorphic Design user experience, Bitcoin ATM Experience disruptarian, Banking: Liberator to Limiterdisruptive tech, Designing for Innovationdumb, Smart vs. Dumb Networks E economic activities, Primates and Money

-owning carsautomobiles, Interstitial Innovation sender, The Illusion of Senders, Receivers, and Accountssettlement, Fee Optimization and Scalingshort wave radio, Transmitting Bitcoin Transactions via Short Wave Radioskeuomorphic, Skeuomorphic Designsmart, The Smart Network - Phonessource code, The Illusion of Senders, Receivers, and Accountssousveillance, Sousveillance, Not Surveillancesovereignty, Currency Creates Sovereigntyspam, There Are No Spam Transactions in

The Metaverse: And How It Will Revolutionize Everything

by Matthew Ball  · 18 Jul 2022  · 412pp  · 116,685 words

be desirable. He imagined individuals waking up in the Metaverse inside their virtual homes, then walking or taking a train to a virtual bar. While skeuomorphism† often has utility, “The Street” as a single unifying layer for everything in the virtual world likely does not. Most participants in the Metaverse would

sued Apple in August 2020, Apple removed Fortnite from its App Store, thereby making it impossible for users to play the game on iOS devices. † “Skeuomorphism” refers to a technique used in graphical design in which interfaces are designed to mimic their real-world counterparts. For example, the iPhone’s first

build “in the Metaverse.” Think back to your first iPhone (or perhaps, your first six). From 2007 to 2013, Apple’s operating system was highly skeuomorphic—its iBooks application showed digital versions of books on a digital bookshelf, its notes app was designed to look like a physical yellow pad of

resemble a felt table. With iOS 7, Apple ditched these legacy design principles for those native to the mobile era. It was during Apple’s skeuomorphic era that many of today’s leading consumer digital companies were founded. Companies such as Instagram, Snap, and Slack reimagined what digital communications would be

Sega, 173 Sesame Street, 26 SETI@HOME, 101 shared experiences, 48–49, 51 Shopify, 217 Silicon Snake Oil: Second Thoughts on the Information Highway, 308 skeuomorphism, 47, 307 Skybound Entertainment, 260 Skype, 61, 308 Slack, 61, 135, 308 “smart contracts,” 226–30, 300 smart gloves, 151 smart lenses, 154, 205 smartphones

user interfaces brain-to-computer interfaces (BCIs), xi, 154–55, 204–5 haptic feedback/interfaces, 151–52, 252, 261, 291–92 input delay, 80–84 skeuomorphism in, 47, 307 US Federal Reserve, 168–70, 302 US Securities and Exchange Commission, xii Valve, 177–79, 181–82, 225, 247. See also Steam

The Stack: On Software and Sovereignty

by Benjamin H. Bratton  · 19 Feb 2016  · 903pp  · 235,753 words

becomes more physical, its initial accomplishments may to “roboticize” machines, processes, techniques, behaviors, and systems as we already find them. The results are not unlike skeuomorphic interface designs where digital icons are made to resemble everyday objects and so allegorize how human Users (and designers) understand their machine's functions to

picture of a bomb is merely a representation, whereas a button with a picture of a bomb on it that causes remote explosions is weaponized skeuomorphism. Put in more technical terms, the GUI is a visualization of a machinic network and of the outcomes that it claims to mediate; the formation

not only provide a convincing and concise minimal diagram of far-flung processes; they actually do what they represent (see the above reference to “weaponized skeuomorphism”). Conversely within the history of interfaces, which would include fences, levers, latches, knobs, switches, handles, buttons, and plugs, these interfaces rely on visual representations of

will have to deal with ongoing complexity issues for human Users and, it is hoped, will do so in ways more imaginative that simple physical skeuomorphisms for which an object “looks like” what it does (i.e., tiny models that are synced with their full-size counterparts elsewhere, like little tanks

. It renders its utopia less by the implied resolution of a meta-history than as meta-interfaciality. 68.  This is perhaps a kind of reverse skeuomorphism. They automate consent, like automating a decision by building it into an interface. 69.  Planetary-scale computation is both the medium through which the possibility

, 148 “Silicon Valley's Ultimate Exit” (Srinivasan), 312–314 Simondon, Gilbert, 272, 405n26 Singleton, Benedict, 43–44, 288 singularity, 401n51 Siri for iOS, 277, 286 skeuomorphic interface designs, 139, 224, 339 skin. See also Earth designability of, 352–353 everywhere is, 355 human, 88 question of, 392n42 Sky Ear (Haque), 392n40

Watson Research Center (IBM), 186 Watts, Peter, 1, 251, 343 wealth gap, 308–309, 311–312, 317 weaponized augmented reality, 242 weaponized mathematics, 278 weaponized skeuomorphism, 224, 234–235 weaponized transurban software, 154 weather data, 97–98 Weber, Max, 7–8, 45, 254 Weber, Samuel, 431n70 Weizman, Eyal, 53–54 Wells

Amateurs!: How We Built Internet Culture and Why It Matters

by Joanna Walsh  · 22 Sep 2025  · 255pp  · 80,203 words

any way that would get a live response from either a human or a machine. This uncomfortable alliance is a version of what’s called skeuomorphic, like a digital radio housed in a retro case that has the appearance of old tech. But this time it’s the other way round

cultural location. For an avant-garde to diverge from tradition requires its acknowledgement of the past, and nostalgia for this avant-garde move produces a skeuomorphic feedback loop. If the conventional cycle completes, Sterling predicted, then ‘in 2012, premonitory blogposts; in 2022, solo shows and coffee-table books’. But that didn

. Still, it references more traditional methods of experiencing music. Vaporwave gained ground when YouTube began to allow users to host live streams, including the conceptual skeuomorph of DIY one-host ‘radio stations’. Vaporwave is often dissed because its bricolage techniques don’t look like work, but, ironically for a genre that

content. Posts on blogs, Tumblr and Instagram, tweets, the cinema screen of YouTube are all reminders of the art gallery, the cinema, the photo album: skeuomorphic cultural frameworks that tell us that we are having an art experience. Like Agamben’s break separating art from tradition, they section off whatever they

new, the, 107, 128 shock of the real, the, 107 Shrimp Jesus, 214, 214–15 side-hustles, 3, 9, 14 The Simpsons (TV show), 47 skeuomorphic, 53 slickness, 18, 71–2, 101 slow violence, 95 snapshots, 64–5 snowclones, 39, 39, 51–2 social art, 48–9 social contract, the, 203

The Runaway Species: How Human Creativity Remakes the World

by David Eagleman and Anthony Brandt  · 30 Sep 2017  · 345pp  · 84,847 words

’ll see in the coming chapters, creativity lives in that tension. The exploration/exploitation tradeoff also explains why our world is so densely populated with skeuomorphs: features that imitate the design of what has come before. Consider that when the iPad was introduced it featured a “wooden” bookshelf with “books” on

to perform its original function; had he removed it, the watch wouldn’t have looked enough like a watch.5 Skeuomorphs temper the new with the familiar. Our smartphones are packed with skeuomorphs. To place a call, we touch an icon of an old phone handset with an extruded earpiece and mouthpiece

digital universe. The idea of pixilation – breaking a whole into tiny parts – has a long history. When we “cc” an email, we are employing a skeuomorph from the analog age: carbon copy. In the nineteenth and early twentieth centuries, an author would clone a document by first placing a sheet of

/2.0)], via Wikimedia Commons Brain activity measured by magnetoencephalography showing diminishing response to a repeated stimulus Courtesy of Carles Escera, BrainLab, University of Barcelona Skeuomorph of a digital bookshelf By Jonobacon Apple Watch By Justin14 (Own work) [CC BY-SA 4.0 (http://creativecommons.org/licenses/by-sa/4.0

Dinks ref1 Shuttlecocks (Oldenburg/van Bruggen) ref1 Siemens ref1 silk ref1 Simon (smartphone) ref1 simulating outcomes ref1 see also future Siri ref1 Sistine Chapel ref1 skeuomorphs ref1, ref2 smartphones ref1, ref2, ref3 Blackberry ref1 iPhone ref1, ref2, ref3, ref4 Smets, Gerda ref1, ref2 Snowboard Bicycle ref1 Sobel, Dava ref1 social enhancement

User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work & Play

by Cliff Kuang and Robert Fabricant  · 7 Nov 2019

we can watch from our own phones, one created by Apple. Throughout the mid-2000s, the company was lambasted in the design community for its skeuomorphs, which the Oxford English Dictionary defines as “an element of a graphic user interface which mimics a physical object.” These had started out usefully, but

buy books via the iBooks app, there didn’t need to be digital shelves, made of digitally rendered wood. The design community’s bias against skeuomorphism had descended from the Bauhaus, which, at the dawn of modern design, declared a break with tradition by decrying decorative flourishes meant to link the

. Among the first changes to happen was that Albert Shum, who’d become famous inside Microsoft for leading the ambitious, brazenly “flat” and pointedly non-skeuomorphic design of Windows Mobile, was appointed to head up design for nearly all of Microsoft. Shum must have scratched his head, pondering what “design at

. We saw how Apple tried to make interfaces that looked like real-world stuff—leather calendars, bookshelves—hoping to make them easier to use. Today, skeuomorphism doesn’t just lie in tools aping the tools that came before them, but rather in how machines mime our behavior, down to the ums

–59, 270, 291–92, 340 Simpsons, The, 161–62, 164, 180 Singapore, 24 Siri, 122, 151, 190–91, 193, 195, 208, 312 Sittig, Aaron, 344 skeuomorphism, 148, 202, 210 Skinner, B. F., 251–56, 258, 261, 268, 335 Skinner box, 252–56, 261, 268, 270, 312, 335 Skype, 205 slaughterhouses, 60

After Steve: How Apple Became a Trillion-Dollar Company and Lost Its Soul

by Tripp Mickle  · 2 May 2022  · 535pp  · 149,752 words

fanboy, penned a glowing profile that described his friend Ive as a “wonder boy” whom Cook had empowered to free Apple’s software from its skeuomorphic past in favor of a “brighter, clearer set of exquisitely designed images.” “Cook quite clearly adores Jony,” Fry wrote, “not just as the goose who

/1319556633312268288. Steve Jobs had championed: Klaus Göttling, “Skeumorphism Is Dead, Long Live Skeumorphism,” Interaction Design Foundation, https://www.interaction-design.org/literature/article/skeuomorphism-is-dead-long-live-skeuomorphism. Apple’s heads of operations: St. Regis Lobby description provided by the hotel via email at author’s request. Ive wanted to bring

Restarting the Future: How to Fix the Intangible Economy

by Jonathan Haskel and Stian Westlake  · 4 Apr 2022  · 338pp  · 85,566 words

keys a distant memory, QWERTY persists because users learn to type using it and because consumers expect it. Technologists call things like the QWERTY layout skeuomorphs: design features that persist even though they reflect a technical constraint or feature that is now redundant, like the rivets on jeans or the floppy

from the start. In short, when we survey the institutional landscape at a time of economic change, we should not be surprised to encounter hangovers, skeuomorphs, and relics. Unpredictability When information is absent or missing, exchange will have unpredictable consequences. Richard Nelson made the point that institutions are the product of

, Andrei, 156 Shockley, William, 204 short-termism, 159, 161–62 Sichel, Dan, 42, 45 signalling, human capital, 233–34 Simon, Hermann, 57 Skelton, David, 202 skeuomorphs, 106–7 Smith, James, 179 Smith, Noah, 236 Southwood, Ben, 138 special interests, capture by, 130 specificity, 104–6 spillovers, 52–53, 113, 121–36

What Technology Wants

by Kevin Kelly  · 14 Jul 2010  · 476pp  · 132,042 words

Considering Mechanisms That Affect Genomic Variation.” Annual Review of Microbiology, 57 (1). 121 from the same starting point: (2009) “Skeuomorph.” Wikipedia, Wikimedia Foundation. http://en.wikipedia.org/w/index.php?title=Skeuomorph&oldid=340233294. 122 “the embodiment of contingency”: Stephen Jay Gould. (1989) Wonderful Life: The Burgess Shale and Nature of History

The One Device: The Secret History of the iPhone

by Brian Merchant  · 19 Jun 2017  · 416pp  · 129,308 words

The Best Interface Is No Interface: The Simple Path to Brilliant Technology (Voices That Matter)

by Golden Krishna  · 10 Feb 2015  · 271pp  · 62,538 words

Picnic Comma Lightning: In Search of a New Reality

by Laurence Scott  · 11 Jul 2018  · 244pp  · 81,334 words

The Messy Middle: Finding Your Way Through the Hardest and Most Crucial Part of Any Bold Venture

by Scott Belsky  · 1 Oct 2018  · 425pp  · 112,220 words

Superbloom: How Technologies of Connection Tear Us Apart

by Nicholas Carr  · 28 Jan 2025  · 231pp  · 85,135 words

This Is for Everyone: The Captivating Memoir From the Inventor of the World Wide Web

by Tim Berners-Lee  · 8 Sep 2025  · 347pp  · 100,038 words

A New History of the Future in 100 Objects: A Fiction

by Adrian Hon  · 5 Oct 2020  · 340pp  · 101,675 words

Valley of Genius: The Uncensored History of Silicon Valley (As Told by the Hackers, Founders, and Freaks Who Made It Boom)

by Adam Fisher  · 9 Jul 2018  · 611pp  · 188,732 words

Gnomon

by Nick Harkaway  · 18 Oct 2017  · 778pp  · 239,744 words

How to Turn Down a Billion Dollars: The Snapchat Story

by Billy Gallagher  · 13 Feb 2018  · 359pp  · 96,019 words

Facebook: The Inside Story

by Steven Levy  · 25 Feb 2020  · 706pp  · 202,591 words

App Kid: How a Child of Immigrants Grabbed a Piece of the American Dream

by Michael Sayman  · 20 Sep 2021  · 285pp  · 91,144 words