description: software that facilitates social interactions, communications, and collaborations among users
47 results
by Mark Hurst · 15 Jun 2007 · 153pp · 52,175 words
. As bits increase, new kinds of tools will become more important. Information visualization software will promise to display large data sets for easy scanning, and “social software” like blogs and wikis will offer users new ways to collaborate online. A few instances of these tools will succeed, but many more will fail
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December 3, 2006 New York Times Magazine article “Open Source Spying,” by Clive Thompson, NYU professor Clay Shirky put it best: “The normal case for social software is failure.” 52 The “paperless office” may also be within reach, at last, for some companies. As employees become more effective with bits, they will
by Jeff Atwood · 3 Jul 2012 · 270pp · 64,235 words
way back to an early Telnet BBS system called Citadel, where the “problem user bit” was introduced around 1986. Like so many other things in social software, it keeps getting reinvented over and over again by clueless software developers who believe they’re the first programmer smart enough to figure out how
by Andrew Lih · 5 Jul 2010 · 398pp · 86,023 words
about some kind of magic process. Quality matters, and a thoughtful community has emerged around that ideal. I have a philosophy about the design of social software. Imagine that you’re going to design a restaurant. Just think about the problem of design for a restaurant. In this restaurant we’re going
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anyone. Well, this makes for a bad society. We reject this kind of thinking in restaurant design, and yet this is the predominant paradigm for social software design. Traditionally when we sit down to design a Web site, we think of all of the bad things people might do, and make sure
by Steven Osborn · 17 Sep 2013 · 310pp · 34,482 words
is in New York too. Osborn: Well, I guess I can’t say all cool software start-ups are on the West Coast anymore. Stern: Social software start-ups. Osborn: It’s an odd environment when you go to the Silicon Valley, and you’re in a coffee shop and everybody’s
by Jessica Livingston · 14 Aug 2008 · 468pp · 233,091 words
, and we thought, “Wow, there’s something interesting here.” Both of us have backgrounds in web design and development, and I have a focus on social software. Before Ludicorp, I worked on or participated in a bunch of online communities including the WELL, Electric Minds, the Netscape online communities, and various sites
by Don Tapscott and Alex Tapscott · 9 May 2016 · 515pp · 126,820 words
, IBM Connections, Salesforce Chatter, Cisco Quad, Microsoft Yammer, Google Apps for Work, and Facebook at Work are being used to improve performance and foster innovation. Social software will become a vital tool for transforming virtually every part of business operations, from product development to human resources, marketing, customer service, and sales—in
by Clay Shirky · 28 Feb 2008 · 313pp · 95,077 words
“I don’t think you’ll find a smarter, more articulate writer on the topic of internet community than Clay Shirky. . . . If you’re developing social software of any kind, this book should be required reading.” —D: All Things Digital “Meat and potatoes anecdotes about communication tools.” —statesman.com “Seriously, Clay Shirky
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of new ways of coordinating action that take advantage of that change. These communications tools have been given many names, all variations on a theme: “social software,” “social media,” “social computing,” and so on. Though there are some distinctions between these labels, the core idea is the same: we are living in
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a critical task. I wrote two essays on the electoral implosion of the Dean campaign in early 2004: “Is Social Software Bad for the Dean Campaign?” (many.corante.com/archives/2004/01/26/is_social_software_bad_for_the_dean_campaign.php ) and “Exiting Deanspace,” a reference to a social tool used by the
by Joel Spolsky · 25 Jun 2008 · 292pp · 81,699 words
that string of numbers gets you a date, and you would never have the guts to say “Damn you’re hot” using your larynx. Another social software success is eBay. When I first heard about eBay, I said, “Nonsense! That will never work. Nobody’s going to send money to some random
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else tried it, until eBay locked in the network effects and first-mover advantage. In addition to absolute success and failures in social software, there are also social software side effects. The way social software behaves determines a huge amount about the type of community that develops. Usenet clients have this big-R command, which is
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can make big differences in the way that software supports, or fails to support, its social goals. Danah Boyd has a great critique of social software networks, “Autistic Social Software” (www.danah.org/papers/Supernova2004.html), blasting the current generation of this software for forcing people to behave autistically: Consider, for a moment, the
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software implements social interfaces while disregarding cultural anthropology, it’s creepy and awkward and doesn’t really work. 108 More from Joel on Software Designing social software L et me give you an example of social interface design. Suppose your user does something they shouldn’t have done. Good usability design says
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did wrong and tell them how to correct it. Usability consultants are marketing this under the brand name “Defensive Design.” When you’re working on social software, this is too naive. Maybe the thing that they did wrong was to post an advertisement for Viagra on a discussion group. Now you tell
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the First Amendment). With social interface engineering, you have to look at sociology and anthropology. In societies, there are freeloaders, scammers, and other miscreants. In social software, there will be people who try to abuse the software for their own profit at the expense of the rest of the society. Unchecked, this
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–226 arrays combining all values of, 179 doing something to every element in, 179 ArsDigita, 19 attacks, ad hominem, 118 Austin, Robert D., 43 “Autistic Social Software”, 107 automated testing, 61, 63–65 autonomy, 27–28 C C programming language limitations of, 181 reason for popularity of, 53, 72, 173 C++ programming
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improving little at a time, 89–92 options, too many, 99–101 problems of using team for, 95 before programming, 93 social interface, 105–110 social software, 108–109 specificity in, 96 Index 299 desks in offices, 225 developers. See recruiting developers development, custom, 290 DirectX, 229 discounts, 271, 273 discussion boards
by Cory Doctorow · 15 Sep 2008 · 189pp · 57,632 words
who has studied many of these networks from the inside as a keen-eyed net-anthropologist and who has described the many ways in which social software does violence to sociability in a series of sharp papers. Here's one of boyd's examples, a true story: a young woman, an elementary
by John Markoff · 24 Aug 2015 · 413pp · 119,587 words
. He knew Reid Hoffman, who had by then started LinkedIn, the business networking company. Because of his experience at Intraspect, Gruber had good insights into “social software.” The two men had a long series of conversations about Gruber joining the start-up, which was on track to become one of Silicon Valley
by Eli Pariser · 11 May 2011 · 274pp · 75,846 words
by Clive Thompson · 26 Mar 2019 · 499pp · 144,278 words
by Ian F. Darwin · 9 Apr 2012 · 960pp · 140,978 words
by Jenifer Tidwell · 15 Dec 2010
by Geoff Cox and Alex McLean · 9 Nov 2012
by Yochai Benkler · 14 May 2006 · 678pp · 216,204 words
by Paul Scharre · 18 Jan 2023
by Peter Lunenfeld · 31 Mar 2011 · 239pp · 56,531 words
by Dariusz Jemielniak and Aleksandra Przegalinska · 18 Feb 2020 · 187pp · 50,083 words
by David Kirkpatrick · 19 Nov 2010 · 455pp · 133,322 words
by Dariusz Jemielniak · 13 May 2014 · 312pp · 93,504 words
by Steven Levy · 12 Apr 2011 · 666pp · 181,495 words
by John Brockman · 18 Jan 2011 · 379pp · 109,612 words
by Alistair Croll and Benjamin Yoskovitz · 1 Mar 2013 · 567pp · 122,311 words
by Salim Ismail and Yuri van Geest · 17 Oct 2014 · 292pp · 85,151 words
by Larry Bossidy · 10 Nov 2009 · 244pp · 76,192 words
by Anthony M. Townsend · 29 Sep 2013 · 464pp · 127,283 words
by Joshua Porter · 18 May 2008 · 201pp · 21,180 words
by Sangeet Paul Choudary · 14 Sep 2015 · 302pp · 73,581 words
by Clay Shirky · 9 Jun 2010 · 236pp · 66,081 words
by Jeff Jarvis · 15 Feb 2009 · 299pp · 91,839 words
by Bruce Sterling · 24 Feb 2009 · 387pp · 105,250 words
by Manuel Castells · 31 Aug 1996 · 843pp · 223,858 words
by Christian Crumlish and Erin Malone · 30 Sep 2009 · 518pp · 49,555 words
by Caspar Herzberg · 13 Apr 2017
by Sinan Aral · 14 Sep 2020 · 475pp · 134,707 words
by Corey Pein · 23 Apr 2018 · 282pp · 81,873 words
by Alex Rosenblat · 22 Oct 2018 · 343pp · 91,080 words
by Douglas Rushkoff · 1 Jun 2009 · 422pp · 131,666 words
by Steven Levy · 25 Feb 2020 · 706pp · 202,591 words
by Arun Sundararajan · 12 May 2016 · 375pp · 88,306 words
by Jonathan Rauch · 21 Jun 2021 · 446pp · 109,157 words
by Alex Howard · 21 Feb 2012 · 25pp · 5,789 words
by Anthony Dunne and Fiona Raby · 22 Nov 2013 · 165pp · 45,397 words
by Gary Vaynerchuk · 1 Jan 2010 · 197pp · 59,946 words
by Manuel Castells · 19 Aug 2012 · 291pp · 90,200 words
by Mark Easton · 1 Mar 2012 · 411pp · 95,852 words